Infinite research breakpoints: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
Karew (talk | contribs)
Research breakpoints
 
Karew (talk | contribs)
Convert to redirect (I accidentally made a page instead of the section)
Tag: New redirect
 
Line 1: Line 1:
While [[Technologies#Infinite_technologies|infinite research technologies]] can be leveled forever, there are certain breakpoints that provide a notable benefit by reaching a practical cap or greatly conserving resources. These may be important factory goals.
#REDIRECT [[Technologies#Infinite_research_breakpoints]]
 
=== Productivity ===
 
{|class="wikitable"
! Technology !! Interesting breakpoints
|-
| {{Icontech|Processing unit productivity (research)}} [[Processing unit productivity (research)|Processing unit productivity]] {{SA}}
|
'''Level 13''': [[Electromagnetic plant]] filled with legendary [[productivity module]]s reaches the 300% productivity cap.<br>
'''Level 25''': Electromagnetic plant reaches the 300% productivity cap with no modules.
|-
| {{Icontech|Low density structure productivity (research)}} [[Low density structure productivity (research)|Low density structure productivity]] {{SA}}
|
'''Level 15''': [[Foundry]] filled with legendary [[productivity module]]s reaches the 300% productivity cap.<br>
'''Level 25''': Foundry reaches the 300% productivity cap with no modules.
|-
| {{Icontech|Steel plate productivity (research)}} [[Steel plate productivity (research)|Steel plate productivity]] {{SA}}
|
'''Level 15''': [[Foundry]] filled with legendary [[productivity module]]s reaches the 300% productivity cap.<br>
'''Level 25''': Foundry reaches the 300% productivity cap with no modules.
|-
| {{Icontech|Plastic bar productivity (research)}} [[Plastic bar productivity (research)|Plastic bar productivity]] {{SA}}
|
'''Level 10''': [[Cryogenic plant]] filled with legendary [[productivity module]]s reaches the +300% productivity cap.<br>
'''Level 15''': [[Biochamber]] filled with legendary [[productivity module]]s reaches the +300% productivity cap.<br>
'''Level 25''': Biochamber reaches the +300% productivity cap with no modules.<br>
'''Level 30''': Cryogenic plant reaches the +300% productivity cap with no modules.
|-
| {{Icontech|Rocket fuel productivity (research)}} [[Rocket fuel productivity (research)|Rocket fuel productivity]] {{SA}}
|
'''Level 10''': [[Cryogenic plant]] filled with legendary [[productivity module]]s reaches the +300% productivity cap.<br>
'''Level 15''': [[Biochamber]] filled with legendary [[productivity module]]s reaches the +300% productivity cap.<br>
'''Level 25''': Biochamber reaches the +300% productivity cap with no modules.<br>
'''Level 30''': Cryogenic plant reaches the +300% productivity cap with no modules.
|-
| {{Icontech|Rocket part productivity (research)}} [[Rocket part productivity (research)|Rocket part productivity]] {{SA}}
|
'''Level 20''': [[Rocket silo]]  filled with legendary [[productivity module]]s reaches the +300% productivity cap.<br>
'''Level 30''': Rocket silo reaches the +300% productivity cap with no modules.
|-
| {{Icontech|Mining productivity (research)}} [[Mining productivity (research)|Mining productivity]]
|
{{SA}} '''Level 50''': [[Big mining drill]]s mining [[scrap]] saturate one side of a [[Turbo transport belt|turbo belt]].<br>
{{SA}} '''Level 110''': Big mining drills mining [[scrap]] saturate an entire [[Turbo transport belt|turbo belt]].
|}
 
=== Combat ===
 
{|class="wikitable"
! Technology !! Interesting breakpoints
|-
| {{Icontech|Physical projectile damage (research)}} [[Physical projectile damage (research)|Physical projectile damage]]
|
'''Level 1''': [[Gun turret]]s loaded with [[firearm magazine]]s kill basic [[biter]]s in 3 shots instead of 4; greatly conserves [[iron plate]]s.
|-
|  {{Icontech|Stronger explosives (research)}} [[Stronger explosives (research)|Stronger explosives]]
|
'''Level 2:''' [[Grenade]]s destroy trees in one hit.<br>
{{SA}} '''Level 8:''' [[Rocket]] (yellow) destroy medium [[asteroid]]s in one hit; greatly conserves rockets.<br>
{{SA}} '''Level 12:''' Rocket (yellow) destroy large asteroids in two hits; greatly conserves rockets.<br>
{{SA}} '''Level 16:''' [[Explosive rocket]]s (red) destroy large asteroids in two hits with direct damage; greatly conserves rockets.
|-
| {{Icontech|Laser weapons damage (research)}} [[Laser weapons damage (research)|Laser weapons damage]] {{SA}}
|
'''Level 11:''' [[Laser turret]]s destroy small [[asteroids]] in one damage cycle.
|-
| {{Icontech|Railgun damage (research)}} [[Railgun damage (research)|Railgun damage]] {{SA}}
|
'''Level 2''': [[Railgun]]s destroy all asteroid sizes in one shot; conserves ammo.
|-
| {{Icontech|Artillery shell damage (research)}} [[Artillery shell damage (research)|Artillery shell damage]] {{SA}}
|
'''Level 9:''' [[Artillery shell]]s defeat [[Enemies#Nests|Nauvis spawners]] and [[Enemies#Worms|Behemoth worms]] in one hit; conserves shells.
|}

Latest revision as of 18:56, 23 March 2026