Property tree: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(Add description of types 6 and 7 (new in Factorio 2.0)) |
||
Line 17: | Line 17: | ||
|- | |- | ||
| 5 || [[Property_tree#Dictionary|dictionary]] | | 5 || [[Property_tree#Dictionary|dictionary]] | ||
|- | |||
| 6 || [[Property_tree#Signed integer|signed integer]] | |||
|- | |||
| 7 || [[Property_tree#Unsigned integer|unsigned integer]] | |||
|} | |} | ||
Line 54: | Line 58: | ||
1 [[Property_tree]] | 1 [[Property_tree]] | ||
=== Signed integer === | |||
1 [[Data_types#long|long]] | |||
=== Unsigned integer === | |||
1 [[Data_types#unsigned long|unsigned long]] | |||
[[Category:Technical]] | [[Category:Technical]] |
Latest revision as of 18:30, 27 December 2024
A PropertyTree (the Factorio class name) is a recursive variant format that holds a key <> value pair where the key may be empty and the value may be only one of the following types:
Value | Name |
---|---|
0 | none |
1 | bool |
2 | number |
3 | string |
4 | list |
5 | dictionary |
6 | signed integer |
7 | unsigned integer |
The file format
1 unsigned byte representing the PropertyTreeType.
1 bool the any-type flag (currently not important outside of Factorio internals; default value is false)
Property Tree Type
None
Nothing
Bool
1 bool
Number
1 double
String
1 bool if there is no string - then, if there is a string:
1 Space optimized unsigned int the size of the string
N byte the string contents
List
Identical to Dictionary
Dictionary
1 unsigned int the number of PropertyTree elements
For each element:
1 string (See string type above) the dictionary element name or it can be empty if loading a list
Signed integer
1 long