Module talk:Infobox: Difference between revisions

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# Spoil result.
# Spoil result.
# Optionally food for machines? Nutrients for biochamber, bioflux for captured biter spawners, etc. ~~ [[User:Mefisto1029|Mefisto1029]] ([[User talk:Mefisto1029|talk]]) 14:03, 25 October 2024 (UTC)
# Optionally food for machines? Nutrients for biochamber, bioflux for captured biter spawners, etc. ~~ [[User:Mefisto1029|Mefisto1029]] ([[User talk:Mefisto1029|talk]]) 14:03, 25 October 2024 (UTC)
: I would prefer to limit the overridable parameters to only what is needed. I've changed storage size to be overridable.
: I added 2, 3 and 4. I ran a script to fill in the technology triggers for the vanilla technologies.
: Technically, food is considered a fuel. I think we can use that row for it for now. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - <span style="color:#FF0000">Admin</span> 13:53, 28 October 2024 (UTC)

Revision as of 13:53, 28 October 2024

Suggestions

  1. There should be option to override all parameters for space age, becouse for example rocket silo in space age have 20 inventory size where in base game 0. It shouldn't be limited to only few parameters.
  2. Section for "Buildable only on: Nauvis.png" and "Craftable only on: Vulcanus.png"
  3. Triggerable technologies, what to do to unlock them.
  4. Spoil result.
  5. Optionally food for machines? Nutrients for biochamber, bioflux for captured biter spawners, etc. ~~ Mefisto1029 (talk) 14:03, 25 October 2024 (UTC)
I would prefer to limit the overridable parameters to only what is needed. I've changed storage size to be overridable.
I added 2, 3 and 4. I ran a script to fill in the technology triggers for the vanilla technologies.
Technically, food is considered a fuel. I think we can use that row for it for now. -- Bilka (talk) - Admin 13:53, 28 October 2024 (UTC)