User:AceMcCloud/Main view: Difference between revisions
AceMcCloud (talk | contribs) m (AceMcCloud moved page User:AceMcCloud/Switch default view to User:AceMcCloud/Main view: Views are mostly the same between Steam and Switch) |
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The main/default view includes the following elements: | |||
* Research progress bar (upper right corner) | * Research progress bar (upper right corner) | ||
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* Character armor and weapon status (lower left) | * Character armor and weapon status (lower left) | ||
* Character (centered) | * Character (centered) | ||
* Whatever items are within the game field of view | * Whatever items are within the game field of view | ||
* Cursor | |||
'''Switch special note''': Unlike other games, where interactions are centered on the character, in Factorio, interactions are defined by the cursor, which is moved by the right joystick. Actions have a range, with respect to the character. It is possible, for example, to move items from one location to another by moving only the cursor. | |||
This view may also include: | This view may also include: | ||
* Crafting queue for the player (bottom, just to the right of the armor and weapon status) | * Crafting queue for the player (bottom, just to the right of the armor and weapon status) | ||
* Shortcut hints - a partial list of commands that are valid in the current circumstance (bottom, just above armor and weapon status) | * Shortcut hints (Switch) - a partial list of commands that are valid in the current circumstance (bottom, just above armor and weapon status) | ||
== Cursor Range == | |||
Some actions have a shorter range (chopping down a tree) and some have a longer range (moving an item into or out of the character inventory). When the cursor is on an object within the view, it will be marked with a frame (size and shape varies). If the cursor is on an object '''not''' within range, it will be marked with a red frame. If the item is within range, but has a warning condition (no power), it will be marked with a yellow frame. If it is in range and does not have a warning condition, it will be marked with a white frame. | |||
TODO: play with characterless mode, which can be set in the map editor. |
Revision as of 16:18, 5 June 2023
The main/default view includes the following elements:
- Research progress bar (upper right corner)
- Neighborhood map (upper right, below research process bar)
- Character armor and weapon status (lower left)
- Character (centered)
- Whatever items are within the game field of view
- Cursor
Switch special note: Unlike other games, where interactions are centered on the character, in Factorio, interactions are defined by the cursor, which is moved by the right joystick. Actions have a range, with respect to the character. It is possible, for example, to move items from one location to another by moving only the cursor.
This view may also include:
- Crafting queue for the player (bottom, just to the right of the armor and weapon status)
- Shortcut hints (Switch) - a partial list of commands that are valid in the current circumstance (bottom, just above armor and weapon status)
Cursor Range
Some actions have a shorter range (chopping down a tree) and some have a longer range (moving an item into or out of the character inventory). When the cursor is on an object within the view, it will be marked with a frame (size and shape varies). If the cursor is on an object not within range, it will be marked with a red frame. If the item is within range, but has a warning condition (no power), it will be marked with a yellow frame. If it is in range and does not have a warning condition, it will be marked with a white frame.
TODO: play with characterless mode, which can be set in the map editor.