Types/ProjectileTriggerDelivery: Difference between revisions

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(→‎range_deviation: range_deviation is weird. 1/2 multiplier against max. cont. on discussion pages)
m (→‎range_deviation: move the / 2 to range_deviation like it is in the code (is same result as previous description))
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'''Default''': 0
'''Default''': 0


Multiplied against 1/2 max range. A deviation of .5 will appear as a maximum of .25 (25%) deviation of an initial range goal. Post-deviation range may exceed max_range or be less than min_range.
The maximum deviation of the projectile max range from <code>max_range</code> is <code>max_range × range_deviation ÷ 2</code>. This means a deviation of .5 will appear as a maximum of .25 (25%) deviation of an initial range goal. Post-deviation range may exceed max_range or be less than min_range.


=== max_range ===
=== max_range ===

Revision as of 11:50, 9 January 2023

Extends Types/TriggerDelivery.

Mandatory properties

projectile

Type: Types/string

Name of a Prototype/Projectile.

starting_speed

Type: Types/float

Starting speed in tiles per tick.

Optional properties

Inherits "source_effects" and "target_effects" properties from Types/TriggerDelivery.

starting_speed_deviation

Type: Types/float

Default: 0

direction_deviation

Type: Types/float

Default: 0

Maximum deviation of the projectile from source orientation, in +/- ( x radians / 2). Example: 3.14 radians -> +/- (180° / 2), meaning up to 90° deviation in either direction of rotation.

range_deviation

Type: Types/float

Default: 0

The maximum deviation of the projectile max range from max_range is max_range × range_deviation ÷ 2. This means a deviation of .5 will appear as a maximum of .25 (25%) deviation of an initial range goal. Post-deviation range may exceed max_range or be less than min_range.

max_range

Type: Types/double

Default: 1000

min_range

Type: Types/double

Default: 0