Mod details API: Difference between revisions
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| category || enum, optional || Mod category, see [[#Category]] | | category || enum, optional || Mod category, see [[#Category]] | ||
|- | |||
| tags || enum, optional, multiple possible || Mod tags, see [[#Tags]] | |||
|- | |- | ||
| license || enum, optional || Mod license, see [[#License]] | | license || enum, optional || Mod license, see [[#License]] | ||
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{| class="wikitable" | {| class="wikitable" | ||
! Value !! Name !! Description | ! Value !! Name !! Description | ||
|- | |- | ||
|<code> | |<code><empty string></code>|| No category | ||
|- | |- | ||
|<code> | |<code>content</code>|| Content || Mods introducing new content into the game. | ||
|- | |- | ||
|<code> | |<code>overhaul</code>|| Overhaul || Large total conversion mods. | ||
|- | |- | ||
|<code> | |<code>tweaks</code>|| Tweaks || Small changes concerning balance, gameplay, or graphics. | ||
|- | |- | ||
|<code> | |<code>utilities</code>|| Utilities || Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay. | ||
|- | |- | ||
|<code> | |<code>scenarios</code>|| Scenarios || Scenarios, maps, and puzzles. | ||
|- | |- | ||
|<code> | |<code>mod-packs</code>|| Mod packs || Collections of mods with tweaks to make them work together. | ||
|- | |- | ||
|<code> | |<code>localizations</code>|| Localizations || Translations for other mods. | ||
|- | |- | ||
|<code> | |<code>internal</code>|| Internal || Lua libraries for use by other mods and submods that are parts of a larger mod. | ||
|- | |- | ||
| | |} | ||
=== Tags === | |||
{| class="wikitable" | |||
! Value !! Name !! Description | |||
|- | |- | ||
|<code> | |<code>transportation</code>|| Transportation || Transportation of the player, be it vehicles or teleporters. | ||
|- | |- | ||
|<code> | |<code>logistics</code>|| Logistics || Augmented or new ways of transporting materials - belts, inserters, pipes! | ||
|- | |- | ||
|<code> | |<code>trains</code>|| Trains || Trains are great, but what if they could do even more? | ||
|- | |- | ||
|<code> | |<code>combat</code>|| Combat || New ways to deal with enemies, be it attack or defense. | ||
|- | |- | ||
|<code> | |<code>armor</code>|| Armor || Armors or armor equipment. | ||
|- | |- | ||
|<code> | |<code>enemies</code>|| Enemies || Changes to enemies or entirely new enemies to deal with. | ||
|- | |- | ||
|<code> | |<code>environment</code>|| Environment || Map generation and terrain modification. | ||
|- | |- | ||
|<code> | |<code>mining</code>|| Mining || New Ores and resources as well as machines. | ||
|- | |- | ||
|<code> | |<code>fluids</code>|| Fluids || Things related to oil and other fluids. | ||
|- | |- | ||
|<code> | |<code>logistic-network</code>|| Logistic network || Related to roboports and logistic robots. | ||
|- | |- | ||
|<code> | |<code>circuit-network</code>|| Circuit network || Entities which interact with the circuit network. | ||
|- | |- | ||
|<code> | |<code>manufacturing</code>|| Manufacturing || Furnaces, assembling machines, production chains. | ||
|- | |- | ||
|<code> | |<code>power</code>|| Power || Changes to power production and distribution. | ||
|- | |- | ||
|<code> | |<code>storage</code>|| Storage || More than just chests. | ||
|- | |- | ||
|<code> | |<code>blueprints</code>|| Blueprints || Change blueprint behavior. | ||
|- | |- | ||
|<code> | |<code>cheats</code>|| Cheats || Play it your way. | ||
|- | |- | ||
|} | |} | ||
=== License === | === License === | ||
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modname = getenv("MOD_NAME") | modname = getenv("MOD_NAME") | ||
request_body = data = {"mod": modname, "faq": "# hello world"} | request_body = data = {"mod": modname, "faq": "# hello world", tags=["power", "storage"], category="tweaks"} | ||
request_headers = {"Authorization": f"Bearer {apikey}"} | request_headers = {"Authorization": f"Bearer {apikey}"} | ||
Revision as of 10:11, 19 December 2022
Category: Public API
The mod details API is used to change mod information like the description on the Factorio mod portal. It requires an API key with the ModPortal: Edit Mods
usage, which can be created on https://factorio.com/profile.
It accepts multipart/form-data
HTTP requests and responds with JSON encoded objects.
Endpoint
edit_details
URL | https://mods.factorio.com/api/v2/mods/edit_details |
HTTP Method | POST
|
HTTP Request Header
Authorization | Bearer $APIKey |
Authorization header with the APIKey and a "Bearer " prefix -> "Bearer $APIKey" |
HTTP Request Body
mod | string, mandatory | Internal name of the mod whose details are to be changed |
title | string, optional | Display name of the mod. Min length 1, max length 250 |
summary | string, optional | Short description of the mod. Max length 500 |
description | string, optional | Long description of the mod in markdown format |
category | enum, optional | Mod category, see #Category |
tags | enum, optional, multiple possible | Mod tags, see #Tags |
license | enum, optional | Mod license, see #License |
homepage | string, optional | URL of mod homepage (URL must use http or https scheme). Max length 256
|
deprecated | bool, optional | Deprecated flag to hide mod from public listings |
source_url | string, optional | URL of mod source code repository (URL must use http or https scheme)
|
faq | string, optional | FAQ for the mod in markdown format |
JSON object response
success | bool | This attribute only appears for successful requests. It's set to true. |
url | string | This attribute only appears for successful requests. URL path to get mod details endpoint |
error | string | This attribute only appears on failed requests. |
message | string | This attribute only appears on failed requests. Has details about the problem. |
Possible API Error Responses
Possible values for the error
property of API responses
InvalidApiKey | Missing or invalid API key for the current endpoint |
InvalidRequest | Invalid request. |
InternalError | Internal error, please try again later. |
Forbidden | Insufficent permission for current endpoint |
Unknown | Unknown error, please try again later. |
UnknownMod | Mod does not exist in mod portal |
Enums
Category
Value | Name | Description |
---|---|---|
<empty string> |
No category | |
content |
Content | Mods introducing new content into the game. |
overhaul |
Overhaul | Large total conversion mods. |
tweaks |
Tweaks | Small changes concerning balance, gameplay, or graphics. |
utilities |
Utilities | Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay. |
scenarios |
Scenarios | Scenarios, maps, and puzzles. |
mod-packs |
Mod packs | Collections of mods with tweaks to make them work together. |
localizations |
Localizations | Translations for other mods. |
internal |
Internal | Lua libraries for use by other mods and submods that are parts of a larger mod. |
Tags
Value | Name | Description |
---|---|---|
transportation |
Transportation | Transportation of the player, be it vehicles or teleporters. |
logistics |
Logistics | Augmented or new ways of transporting materials - belts, inserters, pipes! |
trains |
Trains | Trains are great, but what if they could do even more? |
combat |
Combat | New ways to deal with enemies, be it attack or defense. |
armor |
Armor | Armors or armor equipment. |
enemies |
Enemies | Changes to enemies or entirely new enemies to deal with. |
environment |
Environment | Map generation and terrain modification. |
mining |
Mining | New Ores and resources as well as machines. |
fluids |
Fluids | Things related to oil and other fluids. |
logistic-network |
Logistic network | Related to roboports and logistic robots. |
circuit-network |
Circuit network | Entities which interact with the circuit network. |
manufacturing |
Manufacturing | Furnaces, assembling machines, production chains. |
power |
Power | Changes to power production and distribution. |
storage |
Storage | More than just chests. |
blueprints |
Blueprints | Change blueprint behavior. |
cheats |
Cheats | Play it your way. |
License
Value | Name | Description | URL |
---|---|---|---|
default_mit |
MIT | A permissive license that is short and to the point. It lets people do anything with your code with proper attribution and without warranty. | https://opensource.org/licenses/MIT |
default_gnugplv3 |
GNU GPLv3 | The GNU GPL is the most widely used free software license and has a strong copyleft requirement. When distributing derived works, the source code of the work must be made available under the same license. | https://opensource.org/licenses/gpl-3.0 |
default_gnulgplv3 |
GNU LGPLv3 | Version 3 of the GNU LGPL is an additional set of permissions to the GNU GPLv3 license that requires that derived works be licensed under the same license, but works that only link to it do not fall under this restriction. | https://opensource.org/licenses/lgpl-3.0 |
default_mozilla2 |
Mozilla Public License 2.0 | The Mozilla Public License (MPL 2.0) is maintained by the Mozilla foundation. This license attempts to be a compromise between the permissive BSD license and the reciprocal GPL license. | https://opensource.org/licenses/mpl-2.0 |
default_apache2 |
Apache License 2.0 | A permissive license that also provides an express grant of patent rights from contributors to users. | https://opensource.org/licenses/apache-2.0 |
default_unlicense |
The Unlicense (Public Domain) | Because copyright is automatic in most countries, the Unlicense is a template to waive copyright interest in software you've written and dedicate it to the public domain. Use the Unlicense to opt out of copyright entirely. It also includes the no-warranty statement from the MIT/X11 license. | http://unlicense.org/ |
custom_$ID |
Custom | Custom license. The ID can be taken from the edit URL on the "My licenses" page on the mod portal. mods.factorio.com/licenses/edit/$ID |
https://mods.factorio.com/licenses |
Python Example
import sys
import requests
from os import getenv
MOD_PORTAL_URL = "https://mods.factorio.com"
EDIT_MOD_URL = f"{MOD_PORTAL_URL}/api/v2/mods/edit_details"
apikey = getenv("MOD_EDIT_API_KEY")
modname = getenv("MOD_NAME")
request_body = data = {"mod": modname, "faq": "# hello world", tags=["power", "storage"], category="tweaks"}
request_headers = {"Authorization": f"Bearer {apikey}"}
response = requests.post(EDIT_MOD_URL, data=request_body, headers=request_headers)
if not response.ok:
print(f"edit failed: {response.text}")
sys.exit(1)
print(f"edit successful: {response.text}")