Types/UnitSpawnDefinition: Difference between revisions
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'''Type''': [[Types/table]] of [[Types/SpawnPoint]] | '''Type''': [[Types/table]] of [[Types/SpawnPoint]] | ||
Array of evolution and probability info. The evolution_factor must be ascending from entry to entry. | Array of evolution and probability info. | ||
* The evolution_factor must be ascending from entry to entry. | |||
* The last entry's weight will be used when the evolution_factor is larger than the last entry. | |||
* Weights are linearly interpolated between entries. | |||
* Individual weights are scaled linearly so that the cumulative weight is 1. |
Revision as of 20:44, 8 November 2022
The definition of a spawnable unit for a Prototype/EnemySpawner. It can be specified as a table with named or numbered keys, but not a mix of both.
Mandatory properties
unit or 1
Type: Types/string
The name of a Prototype/Entity.
spawn_points or 2
Type: Types/table of Types/SpawnPoint
Array of evolution and probability info.
- The evolution_factor must be ascending from entry to entry.
- The last entry's weight will be used when the evolution_factor is larger than the last entry.
- Weights are linearly interpolated between entries.
- Individual weights are scaled linearly so that the cumulative weight is 1.