Types/ProjectileAttackParameters: Difference between revisions
Jump to navigation
Jump to search
(1.0.0: added projectile_orientation_offset) |
(shell_particle description) |
||
Line 16: | Line 16: | ||
=== shell_particle === | === shell_particle === | ||
'''Type''': [[Types/CircularParticleCreationSpecification]] | '''Type''': [[Types/CircularParticleCreationSpecification]] | ||
Used to show bullet shells/casings being ejected from the gun, e.g. [https://factorio.com/blog/post/fff-345 artillery shell casings]. | |||
=== projectile_creation_parameters === | === projectile_creation_parameters === |
Revision as of 15:17, 29 April 2022
Extends Types/BaseAttackParameters.
Optional properties
Inherits all properties from Types/BaseAttackParameters.
projectile_center
Type: Types/vector
Default: {0, 0}
projectile_creation_distance
Type: Types/float
Default: 0
shell_particle
Type: Types/CircularParticleCreationSpecification
Used to show bullet shells/casings being ejected from the gun, e.g. artillery shell casings.
projectile_creation_parameters
Type: Types/CircularProjectileCreationSpecification
projectile_orientation_offset
Type: Types/float
Default: 0