Types/SpiderVehicleGraphicsSet: Difference between revisions
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(1.1: autopilot_destination_queue_on_map_visualisation, autopilot_destination_queue_on_map_visualisation, autopilot_path_visualisation_line_width,autopilot_path_visualisation_on_map_line_width added) |
(Add eye_light and light_positions explanations.) |
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Line 34: | Line 34: | ||
=== eye_light === | === eye_light === | ||
'''Type''': [[Types/LightDefinition|LightDefinition]] | '''Type''': [[Types/LightDefinition|LightDefinition]] | ||
Placed in multiple positions, as determined by [[#light_positions]]. | |||
=== autopilot_destination_on_map_visualisation === | === autopilot_destination_on_map_visualisation === | ||
Line 59: | Line 61: | ||
=== light_positions === | === light_positions === | ||
'''Type''': [[Types/table|array]] of [[Types/table|array]] of [[Types/vector|vector]] | '''Type''': [[Types/table|array]] of [[Types/table|array]] of [[Types/vector|vector]] | ||
Defines where each [[#eyelight]] is placed. One array per eye and each array should contain one position per body direction. |
Revision as of 19:56, 6 January 2022
Used to specify the graphics for Prototype/SpiderVehicle.
Optional properties
base_animation
Type: RotatedAnimation
shadow_base_animation
Type: RotatedAnimation
animation
Type: RotatedAnimation
shadow_animation
Type: RotatedAnimation
base_render_layer
Type: RenderLayer
Default: "higher-object-under"
render_layer
Type: RenderLayer
Default: "wires-above"
autopilot_destination_visualisation_render_layer
Type: RenderLayer
Default: "object"
light
Type: LightDefinition
eye_light
Type: LightDefinition
Placed in multiple positions, as determined by #light_positions.
autopilot_destination_on_map_visualisation
Type: Animation
autopilot_destination_queue_on_map_visualisation
Type: Animation
autopilot_destination_visualisation
Type: Animation
autopilot_destination_queue_visualisation
Type: Animation
autopilot_path_visualisation_line_width
Type: float
Default: 0.125
autopilot_path_visualisation_on_map_line_width
Type: float
Default: 2.0
light_positions
Type: array of array of vector
Defines where each #eyelight is placed. One array per eye and each array should contain one position per body direction.