Prototype/AmbientSound: Difference between revisions
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This prototype is used to make sound | This prototype is used to make sound while playing the game. This includes the game's [[Factorio Soundtrack|music]], composed by Daniel James Taylor. | ||
{{Prototype TOC|ambient-sound}} | {{Prototype TOC|ambient-sound}} |
Revision as of 10:10, 6 November 2021
Template:Prototype parent This prototype is used to make sound while playing the game. This includes the game's music, composed by Daniel James Taylor.
Mandatory properties
Template:Prototype property Specification of the type of the prototype. Must be "ambient-sound".
Template:Prototype property Unique textual identification of the prototype.
Template:Prototype property The sound file and volume.
Template:Prototype property This lets the game know in what instances the audio file is played.
The following types are recognized:
- "early-game"
- "main-track"
- "interlude"
- "late-game"
- "menu-track"
Optional properties
Example
{ type = "ambient-sound", name = "world-ambience-4", track_type = "interlude", sound = { filename = "__base__/sound/ambient/world-ambience-4.ogg", volume = 1.2 } },