Prototype/AmbientSound: Difference between revisions

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{{Prototype parent}}
{{Prototype parent}}
This prototype is used to make sound, while playing the game. This includes the in-game's music, composed by Daniel James Taylor.
This prototype is used to make sound while playing the game. This includes the game's [[Factorio Soundtrack|music]], composed by Daniel James Taylor.


{{Prototype TOC|ambient-sound}}
{{Prototype TOC|ambient-sound}}

Revision as of 10:10, 6 November 2021

Template:Prototype parent This prototype is used to make sound while playing the game. This includes the game's music, composed by Daniel James Taylor.

Template:Prototype TOC

Mandatory properties

Template:Prototype property Specification of the type of the prototype. Must be "ambient-sound".

Template:Prototype property Unique textual identification of the prototype.

Template:Prototype property The sound file and volume.

Template:Prototype property This lets the game know in what instances the audio file is played.

The following types are recognized:

  • "early-game"
  • "main-track"
  • "interlude"
  • "late-game"
  • "menu-track"

Optional properties

Template:Prototype property

Example

 {
   type = "ambient-sound",
   name = "world-ambience-4",
   track_type = "interlude",
   sound =
   {
     filename = "__base__/sound/ambient/world-ambience-4.ogg",
     volume = 1.2
   }
 },