Types/WorkingVisualisation: Difference between revisions
(Somewhat fixed (*_)animation descriptions) |
(→apply_tint: added where the tints come from) |
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Either "resource-color", "input-fluid-base-color", "input-fluid-flow-color", "status" or "none". Used by [[Prototype/CraftingMachine]] ("status" only) and [[Prototype/MiningDrill]]. | Either "resource-color", "input-fluid-base-color", "input-fluid-flow-color", "status" or "none". Used by [[Prototype/CraftingMachine]] ("status" only) and [[Prototype/MiningDrill]]. | ||
For "status" on CraftingMachine, the colors are specified via [[Prototype/CraftingMachine#status_colors]]. | |||
For "status" on MiningDrill, the colors are specified via [[Types/MiningDrillGraphicsSet#status_colors]]. For "resource-color", the colors are specified via [[Prototype/ResourceEntity#mining_visualisation_tint]]. | |||
=== north_animation === | === north_animation === |
Revision as of 15:05, 25 March 2021
Used by crafting machines to display different graphics when the machine is running.
Optional properties
render_layer
Type: Types/RenderLayer
Default: "object"
fadeout
Type: Types/bool
Default: false
synced_fadeout
Type: Types/bool
Default: false
constant_speed
Type: Types/bool
Default: false
Whether the animations are always played at the same speed, not adjusted to the machine speed.
always_draw
Type: Types/bool
Default: false
animated_shift
Type: Types/bool
Default: false
align_to_waypoint
Type: Types/bool
Default: false
secondary_draw_order
Type: Types/int8
draw_as_sprite
Type: Types/bool
Default: true
draw_as_light
Type: Types/bool
Default: false
light
Type: Types/LightDefinition
effect
Type: Types/string
Either "flicker", "uranium-glow" or "none".
apply_recipe_tint
Type: Types/string
Either "primary", "secondary", "tertiary", "quaternary" or "none". Used by Prototype/CraftingMachine.
apply_tint
Type: Types/string
Either "resource-color", "input-fluid-base-color", "input-fluid-flow-color", "status" or "none". Used by Prototype/CraftingMachine ("status" only) and Prototype/MiningDrill.
For "status" on CraftingMachine, the colors are specified via Prototype/CraftingMachine#status_colors.
For "status" on MiningDrill, the colors are specified via Types/MiningDrillGraphicsSet#status_colors. For "resource-color", the colors are specified via Prototype/ResourceEntity#mining_visualisation_tint.
north_animation
Type: Types/Animation
Either these animations for the directions are loaded (though they are still optional), or animation
is loaded.
west_animation
Type: Types/Animation
Either these animations for the directions are loaded (though they are still optional), or animation
is loaded.
south_animation
Type: Types/Animation
Either these animations for the directions are loaded (though they are still optional), or animation
is loaded.
east_animation
Type: Types/Animation
Either these animations for the directions are loaded (though they are still optional), or animation
is loaded.
animation
Type: Types/Animation
If this is present, this is loaded, otherwise the animation properties for each direction are loaded.
north_position
Type: Types/vector
west_position
Type: Types/vector
south_position
Type: Types/vector
east_position
Type: Types/vector