Types/AmmoType: Difference between revisions
(source_type is not part of AmmoType) Tag: Undo |
(Added better descriptions) |
||
Line 20: | Line 20: | ||
'''Default''': false | '''Default''': false | ||
When true, the gun will be able to shoot even when the target is out of range. Only applies when target_type is position. The gun will fire at the maximum range in the direction of the target position. Defaults to false. | |||
=== energy_consumption === | === energy_consumption === | ||
'''Type''': [[Types/Energy]] | '''Type''': [[Types/Energy]] | ||
Energy consumption of a single shot, if applicable. | |||
=== range_modifier === | === range_modifier === | ||
Line 44: | Line 48: | ||
'''Default''': "entity" | '''Default''': "entity" | ||
Either "entity", "position" or "direction". If this is "entity", <code>clamp_position</code> is forced to be false. | Either "entity", "position" or "direction". If this is "entity", <code>clamp_position</code> is forced to be false. | ||
"entity" fires at an entity, "position" fires directly at a position, "direction" fires in a direction. |
Revision as of 08:25, 20 April 2020
Basics
Definition of actual parameters used in attack.
Mandatory properties
category
Type: Types/string
Name of a Prototype/AmmoCategory. Defines whether the attack will be affected by upgrades.
Optional properties
action
Type: Types/Trigger
Describes actions taken upon attack happening.
clamp_position
Type: Types/bool
Default: false
When true, the gun will be able to shoot even when the target is out of range. Only applies when target_type is position. The gun will fire at the maximum range in the direction of the target position. Defaults to false.
energy_consumption
Type: Types/Energy
Energy consumption of a single shot, if applicable.
range_modifier
Type: Types/double
Default: 1
cooldown_modifier
Type: Types/double
Default: 1
consumption_modifier
Type: Types/float
Default: 1
target_type
Type: Types/string
Default: "entity"
Either "entity", "position" or "direction". If this is "entity", clamp_position
is forced to be false.
"entity" fires at an entity, "position" fires directly at a position, "direction" fires in a direction.