Types/CharacterArmorAnimation: Difference between revisions
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== Optional properties == | == Optional properties == | ||
=== flipped_shadow_running_with_gun === | |||
'''Type''': [[Types/RotatedAnimation]] | |||
flipped_shadow_running_with_gun must be nil or contain exactly 18 directions, so all of the combination of gun direction and moving direction can be covered. Some of these variations are used in reverse to save space. You can use the character animation in the base game for reference. flipped_shadow_running_with_gun has to have same frame count as running_with_gun. | |||
=== armors === | === armors === | ||
'''Type''': [[Types/table]] of [[Types/string]] | '''Type''': [[Types/table]] of [[Types/string]] | ||
The names of the armors this animation data is used for. Don't define this if you want the animations to be used for the player without armor. | The names of the armors this animation data is used for. Don't define this if you want the animations to be used for the player without armor. |
Revision as of 19:22, 1 April 2020
Basics
The data for one variation of character animations. See Prototype/Character#animations.
Mandatory properties
idle
Type: Types/RotatedAnimation
idle_with_gun
Type: Types/RotatedAnimation
running
Type: Types/RotatedAnimation
running_with_gun
Type: Types/RotatedAnimation
Must contain exactly 18 directions, so all of the combination of gun direction and moving direction can be covered. Some of these variations are used in reverse to save space. You can use the character animation in the base game for reference.
mining_with_tool
Type: Types/RotatedAnimation
Optional properties
flipped_shadow_running_with_gun
Type: Types/RotatedAnimation
flipped_shadow_running_with_gun must be nil or contain exactly 18 directions, so all of the combination of gun direction and moving direction can be covered. Some of these variations are used in reverse to save space. You can use the character animation in the base game for reference. flipped_shadow_running_with_gun has to have same frame count as running_with_gun.
armors
Type: Types/table of Types/string
The names of the armors this animation data is used for. Don't define this if you want the animations to be used for the player without armor.