Prototype/Smoke: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
m (words)
(Descriptions and more)
Line 18: Line 18:


{{Prototype property|duration|[[Types/uint32|uint32]]|0|optional=true}}
{{Prototype property|duration|[[Types/uint32|uint32]]|0|optional=true}}
May not be 0 if cyclic is true.


{{Prototype property|spread_duration|[[Types/uint32|uint32]]|0|optional=true}}
{{Prototype property|spread_duration|[[Types/uint32|uint32]]|0|optional=true}}


{{Prototype property|fade_away_duration|[[Types/uint32|uint32]]|0|optional=true}}
{{Prototype property|fade_away_duration|[[Types/uint32|uint32]]|0|optional=true}}
<code>fade_in_duration</code> + <code>fade_away_duration</code> must be <= <code>duration</code>.


{{Prototype property|fade_in_duration|[[Types/uint32|uint32]]|0|optional=true}}
{{Prototype property|fade_in_duration|[[Types/uint32|uint32]]|0|optional=true}}
<code>fade_in_duration</code> + <code>fade_away_duration</code> must be <= <code>duration</code>.


{{Prototype property|start_scale|[[Types/double|double]]|1.0|optional=true}}
{{Prototype property|start_scale|[[Types/double|double]]|1.0|optional=true}}
Line 44: Line 47:


{{Prototype property|glow_animation|[[Types/Animation|Animation]]|optional=true}}
{{Prototype property|glow_animation|[[Types/Animation|Animation]]|optional=true}}
== Mandatory values ==
Smoke must have a collision box size of zero.

Revision as of 12:44, 16 March 2020

Template:Prototype parent Abstract entity that has an animation.

Template:Prototype TOC

Extensions

Mandatory properties

This prototype inherits all the properties from Prototype/Entity.

Template:Prototype property

Optional properties

Template:Prototype property

Template:Prototype property May not be 0 if cyclic is true.

Template:Prototype property

Template:Prototype property fade_in_duration + fade_away_duration must be <= duration.

Template:Prototype property fade_in_duration + fade_away_duration must be <= duration.

Template:Prototype property

Template:Prototype property

Template:Prototype property

Template:Prototype property Smoke always moves randomly unless movement_slow_down_factor is 0. If affected_by_wind is true, the smoke will also be moved by wind.

Template:Prototype property

Template:Prototype property

Template:Prototype property Value between 0 and 1, with 0 being no movement.

Template:Prototype property

Template:Prototype property

Mandatory values

Smoke must have a collision box size of zero.