Prototype/AmbientSound: Difference between revisions

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{{Prototype parent}}
{{Prototype parent}}
This prototype is used to make sound, while playing the game. This includes the in-game's music, composed by Daniel James Taylor.


==Basics==
{{Prototype TOC|ambient-sound}}
Prototype type: '''ambient-sound'''


This prototype is used to make sound, while playing the game. This includes the in-game's music, composed by Daniel James Taylor.
==Mandatory properties==
==Properties==
=== type ===
'''Type''': [[Types/string]]


{{Prototype property|type|[[Types/string|string]]}}
Specification of the type of the prototype. Must be "ambient-sound".
Specification of the type of the prototype. Must be "ambient-sound".


=== name ===
{{Prototype property|name|[[Types/string|string]]}}
'''Type''': [[Types/string]]
 
Unique textual identification of the prototype.
Unique textual identification of the prototype.


===track_type===
{{Prototype property|sound|[[Types/Sound|Sound]]}}
'''Type''': [[Types/string]]
The sound file and volume.


{{Prototype property|track_type|[[Types/string|string]]}}
This lets the game know in what instances the audio file is played.
This lets the game know in what instances the audio file is played.


The following types are recognized:
The following types are recognized:


  "early-game"
* "early-game"
  "main-track"
* "main-track"
  "interlude"
* "interlude"
  "late-game"
* "late-game"
===sound===
'''Type''': [[Types/Sound]]
 
The sound file and volume.


=== weight ===
== Optional properties ==
'''Type''': [[Types/double]]


'''Default''': 1
{{Prototype property|weight|[[Types/double|double]]|1|optional=true}}


==Example==
== Example ==
   {
   {
     type = "ambient-sound",
     type = "ambient-sound",

Revision as of 21:58, 27 July 2019

Template:Prototype parent This prototype is used to make sound, while playing the game. This includes the in-game's music, composed by Daniel James Taylor.

Template:Prototype TOC

Mandatory properties

Template:Prototype property Specification of the type of the prototype. Must be "ambient-sound".

Template:Prototype property Unique textual identification of the prototype.

Template:Prototype property The sound file and volume.

Template:Prototype property This lets the game know in what instances the audio file is played.

The following types are recognized:

  • "early-game"
  • "main-track"
  • "interlude"
  • "late-game"

Optional properties

Template:Prototype property

Example

 {
   type = "ambient-sound",
   name = "world-ambience-4",
   track_type = "interlude",
   sound =
   {
     filename = "__base__/sound/ambient/world-ambience-4.ogg",
     volume = 1.2
   }
 },