Prototype/ProduceAchievement: Difference between revisions
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== Mandatory properties == | == Mandatory properties == | ||
{{Prototype property|amount |[[Types/MaterialAmountType|MaterialAmountType]]}} | {{Prototype property|amount|[[Types/MaterialAmountType|MaterialAmountType]]}} | ||
This will set the amount of items or fluids needed to craft, for the player to complete the achievement. | This will set the amount of items or fluids needed to craft, for the player to complete the achievement. | ||
amount = 100, | amount = 100, | ||
{{Prototype property|limited_to_one_game |[[Types/bool|bool]]}} | {{Prototype property|limited_to_one_game|[[Types/bool|bool]]}} | ||
If this is false, the player carries over their statistics from this achievement through all their saves. | If this is false, the player carries over their statistics from this achievement through all their saves. | ||
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At least one and only one of fluid_product or item_product must exist. | At least one and only one of fluid_product or item_product must exist. | ||
{{Prototype property|item_product |[[Types/string|string]]|optional=true}} | {{Prototype property|item_product|[[Types/string|string]]|optional=true}} | ||
This will tell the achievement what item the player needs to craft, to get the achievement. | This will tell the achievement what item the player needs to craft, to get the achievement. | ||
item_product = "pistol", | item_product = "pistol", | ||
{{Prototype property|fluid_product |[[Types/string|string]]|optional=true}} | {{Prototype property|fluid_product|[[Types/string|string]]|optional=true}} | ||
This will tell the achievement what fluid the player needs to craft, to get the achievement. | This will tell the achievement what fluid the player needs to craft, to get the achievement. | ||
fluid_product = "heavy-oil", | fluid_product = "heavy-oil", |
Revision as of 16:39, 26 July 2019
Template:Prototype parent This prototype definition is used for receiving an achievement when the player produces more than the specified amount of items.
Mandatory properties
Template:Prototype property This will set the amount of items or fluids needed to craft, for the player to complete the achievement.
amount = 100,
Template:Prototype property If this is false, the player carries over their statistics from this achievement through all their saves.
Optional properties
At least one and only one of fluid_product or item_product must exist.
Template:Prototype property This will tell the achievement what item the player needs to craft, to get the achievement.
item_product = "pistol",
Template:Prototype property This will tell the achievement what fluid the player needs to craft, to get the achievement.
fluid_product = "heavy-oil",