Prototype/ProduceAchievement: Difference between revisions

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== Mandatory properties ==
== Mandatory properties ==


{{Prototype property|amount |[[Types/MaterialAmountType|MaterialAmountType]]}}
{{Prototype property|amount|[[Types/MaterialAmountType|MaterialAmountType]]}}
This will set the amount of items or fluids needed to craft, for the player to complete the achievement.
This will set the amount of items or fluids needed to craft, for the player to complete the achievement.


   amount = 100,
   amount = 100,


{{Prototype property|limited_to_one_game |[[Types/bool|bool]]}}
{{Prototype property|limited_to_one_game|[[Types/bool|bool]]}}
If this is false, the player carries over their statistics from this achievement through all their saves.
If this is false, the player carries over their statistics from this achievement through all their saves.


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At least one and only one of fluid_product or item_product must exist.
At least one and only one of fluid_product or item_product must exist.


{{Prototype property|item_product |[[Types/string|string]]|optional=true}}
{{Prototype property|item_product|[[Types/string|string]]|optional=true}}
This will tell the achievement what item the player needs to craft, to get the achievement.
This will tell the achievement what item the player needs to craft, to get the achievement.


   item_product = "pistol",
   item_product = "pistol",


{{Prototype property|fluid_product |[[Types/string|string]]|optional=true}}
{{Prototype property|fluid_product|[[Types/string|string]]|optional=true}}
This will tell the achievement what fluid the player needs to craft, to get the achievement.
This will tell the achievement what fluid the player needs to craft, to get the achievement.


   fluid_product = "heavy-oil",
   fluid_product = "heavy-oil",

Revision as of 16:39, 26 July 2019

Template:Prototype parent This prototype definition is used for receiving an achievement when the player produces more than the specified amount of items.

Template:Prototype TOC

Mandatory properties

Template:Prototype property This will set the amount of items or fluids needed to craft, for the player to complete the achievement.

 amount = 100,

Template:Prototype property If this is false, the player carries over their statistics from this achievement through all their saves.

Optional properties

At least one and only one of fluid_product or item_product must exist.

Template:Prototype property This will tell the achievement what item the player needs to craft, to get the achievement.

 item_product = "pistol",

Template:Prototype property This will tell the achievement what fluid the player needs to craft, to get the achievement.

 fluid_product = "heavy-oil",