Types/AmmoType: Difference between revisions

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(Updated to 0.16)
(Added missing source_type property)
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Either "entity", "position" or "direction". If this is "entity", <code>clamp_position</code> is forced to be false.
Either "entity", "position" or "direction". If this is "entity", <code>clamp_position</code> is forced to be false.
=== source_type ===
'''Type''': [[Types/string]]
'''Default''': "default"
Either "default", "player", "turret", or "vehicle". Applies properties to ammo when used by set value.

Revision as of 11:34, 28 June 2019

Basics

Definition of actual parameters used in attack.

Mandatory properties

category

Type: Types/string

Name of a Prototype/AmmoCategory. Defines whether the attack will be affected by upgrades.

Optional properties

action

Type: Types/Trigger

Describes actions taken upon attack happening.

clamp_position

Type: Types/bool

Default: false

energy_consumption

Type: Types/Energy

range_modifier

Type: Types/double

Default: 1

cooldown_modifier

Type: Types/double

Default: 1

consumption_modifier

Type: Types/float

Default: 1

target_type

Type: Types/string

Default: "entity"

Either "entity", "position" or "direction". If this is "entity", clamp_position is forced to be false.

source_type

Type: Types/string

Default: "default"

Either "default", "player", "turret", or "vehicle". Applies properties to ammo when used by set value.