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| == See also == | | == See also == |
| * [[Console]] | | * [[Console]] |
| | * [[Data.raw]] for the list of internal names of recipes, technologies, fluids, etc. |
Revision as of 14:42, 19 March 2019
Different fonts displayed in-game.
Rich text formatting introduced in 0.17.0 allows the use of tags within most of the game's textboxes to change the visual formatting of text or to embed interactable images/entities. Predefined text tags are employed for this purpose.
Text modifiers
The color and font of text can be changed
Syntax
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Example Input
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Example Result
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Description
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[color=rgb]...[/color]
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[color=red]Red[/color] text
[color=1,0,0]Red[/color] text
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Red text
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rgb is a comma separated RGB color ranging from 0 to 1, or a color name
Available colors: default, red, green, blue, orange, yellow, pink, purple, white, black, gray, brown, cyan, acid.
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[font=font-name]...[/font]
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[font=default-bold]Bold text
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Bold text
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font-name is the name of the Factorio font to render
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Tags
Tags are useful for sharing blueprints, marking map locations in chat or adding icons to map markers and train stations.
Ctrl+alt clicking the map or ground will automatically insert a gps tag and post it into chat.
Shift clicking most things with the console open will insert a tag for that thing into chat.
When used in chat, the tag image will be followed by a text description, except for the img tag.
Used elsewhere only the image is shown.
Syntax
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Example Input
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Example Result
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Description
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[img=class/name]
[img=class.name]
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[img=item/iron-plate]
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Embeds only a small inline game graphic. The period format must be used in game save names.
class is any of: item, entity, technology, recipe, item-group, fluid, tile, virtual-signal or achievement
name: see below
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[item=name]
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[item=iron-plate]
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[Item: Iron plate]
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name is the internal-name of the item
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[entity=name]
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[entity=small-biter]
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[Entity: Small biter]
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name is the internal-name of the entity
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[technology=name]
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[technology=logistics]
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[Technology: Logistics]
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name is the internal-name of the technology
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[recipe=name]
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[recipe=basic-oil-processing]
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[Recipe: Basic oil processing]
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name is the internal-name of the recipe, usually the entity name
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[item-group=name]
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[item-group=combat]
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[Item Group: Combat]
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name is any of: logistics, production, intermediate-products, combat, fluids or signals
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[fluid=name]
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[fluid=water]
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[Fluid: Water]
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name is the internal name of the fluid
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[tile=name]
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[tile=grass-3]
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[Tile: Grass 3]
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name is the internal name of the tile, usually the lowercase name with hyphens replacing spaces as written from the map editor
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[virtual-signal=name]
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[virtual-signal=signal-A]
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[Virtual Signal: Signal A]
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name is the word signal followed by either an uppercase letter, number, color, each, everything or anything
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[achievement=name]
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[achievement=minions]
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[Achievement: Minions]
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name is the internal-name of the achievement, usually the lowercase name with hyphens replacing spaces
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[gps=x,y]
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[gps=0,0]
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[Location: 0,0]
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Embeds a map location and marks the location on the map of other players.
x is the x point coordinate
y is the y point coordinate
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[special-item=blueprint_string]
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[Blueprint]
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Embeds a blueprint. Players can get a blueprint item by clicking the icon.
blueprint_string is the blueprint string of a blueprint, deconstruction planner or upgrade planners
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[armor=player]
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[armor=Player]
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[Armor: Player]
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Embeds the armor of a player. Allows other players to see the equipment installed.
player is the name of the player
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[train=number]
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[train=93]
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[Train: 2]
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Embeds a reference to a train. Clicking the icon will open the train GUI for that train.
number is the internal unit number of the train
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[train-stop=number]
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[train-stop=100]
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[Train Stop: Trangar]
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Embeds a reference to a train stop. Clicking the icon will open the GUI for that train stop.
number is the internal unit number of the train stop
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See also
- Console
- Data.raw for the list of internal names of recipes, technologies, fluids, etc.