Prototype/PlayerDamagedAchievement: Difference between revisions
		
		
		
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==Basics==  | == Basics ==  | ||
This   | This prototype definition is used for receiving an achievement when the player receives damage. This is an extension of [[Prototype/Achievement]].  | ||
==  | == Mandatory properties ==  | ||
=== minimum_damage ===  | |||
'''Type''': [[Types/float]]  | |||
===minimum_damage===  | |||
'''Type''': [[Types/  | |||
This will trigger the achievement, if the amount of damage taken by the dealer, is more than this.  | This will trigger the achievement, if the amount of damage taken by the dealer, is more than this.  | ||
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   minimum_damage = 500,  |    minimum_damage = 500,  | ||
===should_survive===  | === should_survive ===  | ||
'''Type''': [[Types/bool]]  | '''Type''': [[Types/bool]]  | ||
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   should_survive = true,  |    should_survive = true,  | ||
== Optional properties ==  | |||
=== type_of_dealer ===  | |||
'''Type''': [[Types/string]]  | |||
'''Default''': ""  | |||
This will trigger the achievement, if the player takes damage from this specific entity type.  | |||
  type_of_dealer = "locomotive",  | |||
Revision as of 18:02, 19 May 2018
Basics
This prototype definition is used for receiving an achievement when the player receives damage. This is an extension of Prototype/Achievement.
Mandatory properties
minimum_damage
Type: Types/float
This will trigger the achievement, if the amount of damage taken by the dealer, is more than this.
minimum_damage = 500,
should_survive
Type: Types/bool
This sets the achievement to only trigger, if you survive the minimum amount of damage. If you don't need to survive, false.
should_survive = true,
Optional properties
type_of_dealer
Type: Types/string
Default: ""
This will trigger the achievement, if the player takes damage from this specific entity type.
type_of_dealer = "locomotive",