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Factorio | Casual Factorio player hoping to make some wiki contributions. I am mainly interested in combinators and circuit networks. I am writing a series of tutorials and creation showcases. They are divided into two categories. | ||
The "practical series" category is about solving problems encountered in-game in a simple, practical way that does not over-use combinators. Some of the creations in the "practical series" are probably not novel and have been thought of before. I still think that presenting them in a clear and uniform way, and centralizing them in one place, will help others. Wherever applicable, I am also adding update to the Wiki. | |||
The "educational series" is very different. I am a science enthusiast, and the series aims to teach real-world science and technology concepts using Factorio analogies. Not all of the creations in it are of practical in-game use, but some are! | |||
All tutorials are vanilla, mod free, unless stated otherwise. There's no ETA. I am writing at a slow pace. | |||
== Practical Series == | |||
* [https://forums.factorio.com/viewtopic.php?f=193&t=60330 Integer Memory Cell] | |||
* Power source priorities - todo. | |||
* Automatic oil cracking based on demand - todo. | |||
== Educational Series == | |||
* Transmitting circuit signals wirelessly by utilizing the logistics network - todo. |
Revision as of 08:05, 15 May 2018
Casual Factorio player hoping to make some wiki contributions. I am mainly interested in combinators and circuit networks. I am writing a series of tutorials and creation showcases. They are divided into two categories.
The "practical series" category is about solving problems encountered in-game in a simple, practical way that does not over-use combinators. Some of the creations in the "practical series" are probably not novel and have been thought of before. I still think that presenting them in a clear and uniform way, and centralizing them in one place, will help others. Wherever applicable, I am also adding update to the Wiki.
The "educational series" is very different. I am a science enthusiast, and the series aims to teach real-world science and technology concepts using Factorio analogies. Not all of the creations in it are of practical in-game use, but some are!
All tutorials are vanilla, mod free, unless stated otherwise. There's no ETA. I am writing at a slow pace.
Practical Series
- Integer Memory Cell
- Power source priorities - todo.
- Automatic oil cracking based on demand - todo.
Educational Series
- Transmitting circuit signals wirelessly by utilizing the logistics network - todo.