Prototype/InfinityContainer: Difference between revisions
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(Created page with "== Basics == A generic container, such as a chest, that can spawn or void items and interact with the logistics network. == Properties == This prototype inherits all the prop...") |
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== Properties == | == Properties == | ||
This prototype inherits all the properties from [[Prototype/ | This prototype inherits all the properties from [[Prototype/LogisticContainer]]. | ||
=== gui_mode === | === gui_mode === |
Revision as of 09:11, 10 May 2018
Basics
A generic container, such as a chest, that can spawn or void items and interact with the logistics network.
Properties
This prototype inherits all the properties from Prototype/LogisticContainer.
gui_mode
Type: Types/string
Default: all
Controls which players can control what the chest spawns. Possible options: "all", "none", "admins".
erase_contents_when_mined
Type: Types/bool
Differing defaults
The defaults of the InfinityContainerPrototype differ from the defaults of the LogisticsContainerPrototype:
- logistic_mode is not mandatory
- render_not_in_network_icon defaults to false