Prototype/ResourceEntity: Difference between revisions
No edit summary |
|||
| Line 15: | Line 15: | ||
If the ore appears on the map overview separately from large ore veins, or not. Default is False. | If the ore appears on the map overview separately from large ore veins, or not. Default is False. | ||
===minimum=== | ===minimum=== | ||
'''Type''': [[Types/uint]] | '''Type''': [[Types/uint]] | ||
===normal=== | ===normal=== | ||
| Line 25: | Line 23: | ||
===infinite_depletion_amount=== | ===infinite_depletion_amount=== | ||
'''Type''': [[Types/ | '''Type''': [[Types/uint]] | ||
''Every time an infinite-type resource "ticks" lower it's lowered by that amount. If not given, it defaults to 1.'' -- [https://forums.factorio.com/viewtopic.php?t=47093&p=271243#p271115 Rseding91] | ''Every time an infinite-type resource "ticks" lower it's lowered by that amount. If not given, it defaults to 1.'' -- [https://forums.factorio.com/viewtopic.php?t=47093&p=271243#p271115 Rseding91] | ||
===resource_patch_search_radius=== | ===resource_patch_search_radius=== | ||
'''Type''': [[Types/ | '''Type''': [[Types/uint]] | ||
===autoplace=== | ===autoplace=== | ||
'''Type''': [[Types/AutoplaceSpecification]] | '''Type''': [[Types/AutoplaceSpecification]] | ||
Revision as of 20:39, 7 September 2017
Basics
A mineable/gatherable entity. An extension of Prototype/Entity.
Properties
category
Type: Types/string
The category for the resource.
category = "basic-fluid"
infinite
Type: Types/bool
If the ore is infinitely minable, or if it will eventually run out of resource.
highlight
Type: Types/bool
If the ore appears on the map overview separately from large ore veins, or not. Default is False.
minimum
Type: Types/uint
normal
Type: Types/uint
infinite_depletion_amount
Type: Types/uint
Every time an infinite-type resource "ticks" lower it's lowered by that amount. If not given, it defaults to 1. -- Rseding91
resource_patch_search_radius
Type: Types/uint
autoplace
Type: Types/AutoplaceSpecification
If -and how- the ore spawns automatically, and randomly.
map_color
Type: Types/color
The color of the ore, on the map.
map_color = {r=0, g=1, b=1} --This is Cyan.
map_grid
Type: Types/bool
stage_counts
Type: Types/table
see: Types/Stages
stages
Type: Types/Stages
Entity's graphics, using a graphic sheet, with variation and depletion.
example
{
{
type = "resource",
name = "crude-oil",
icon = "__base__/graphics/icons/crude-oil.png",
flags = {"placeable-neutral"},
category = "basic-fluid",
order="a-b-a",
infinite = true,
highlight = true,
minimum = 60000,
normal = 300000,
infinite_depletion_amount = 10,
resource_patch_search_radius = 12,
minable =
{
hardness = 1,
mining_time = 1,
results =
{
{
type = "fluid",
name = "crude-oil",
amount_min = 10,
amount_max = 10,
probability = 1
}
}
},
collision_box = {{ -1.4, -1.4}, {1.4, 1.4}},
selection_box = {{ -0.5, -0.5}, {0.5, 0.5}},
autoplace =
{
control = "crude-oil",
sharpness = 0.99,
max_probability = 0.02,
richness_base = 240000,
richness_multiplier = 300000,
richness_multiplier_distance_bonus = 3000,
coverage = 0.02, -- Cover on average 2% of surface area.
peaks =
{
{
noise_layer = "crude-oil",
noise_octaves_difference = -1,
noise_persistence = 0.4,
}
}
},
stage_counts = {0},
stages =
{
sheet =
{
filename = "__base__/graphics/entity/crude-oil/crude-oil.png",
priority = "extra-high",
width = 75,
height = 61,
frame_count = 4,
variation_count = 1
}
},
map_color = {r=0.78, g=0.2, b=0.77},
map_grid = false
},