Prototype/Item: Difference between revisions
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== Optional properties == | == Optional properties == | ||
=== | === place_result === | ||
Name of [prototype/Entity] that can be built using this item | Name of [prototype/Entity] that can be built using this item | ||
place_result = "wooden-chest" | place_result = "wooden-chest" | ||
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Default value is 0 (it can't be used as fuel). | Default value is 0 (it can't be used as fuel). | ||
fuel_value = 0.8 | fuel_value = 0.8 | ||
=== | === healing_value === | ||
Amount of health restored when used. | Amount of health restored when used. | ||
Default value is 0 (So it can't be used this way) | Default value is 0 (So it can't be used this way) | ||
healing_value = 20 | healing_value = 20 |
Revision as of 00:05, 16 April 2013
Basics
Possible configuration for all items
Extensions
Item | json identification type | Description |
---|---|---|
prototype/item | item | Regular item with no special properties. |
prototype/Ammo | ammo | Ammunition for guns |
prototype/Gun | gun | Guns |
prototype/Armor | armor | Used as player protection. |
prototype/MiningTool | mining-tool | Used for mining resources and/or melee weapon. |
Mandatory properties
type
Type of the item (extension)
type = "item"
name
Name of the item prototype (iron-gear-wheel/wooden-chest)
name = "wooden-chest"
stack_size
Count of items of the same name that can be stored in one inventory slot.
stack_size = 64
order
Is used to order items in inventory (when sorting is enabled) and to sort recipes in crafting screen.
order = "a-b-c"
flags
Specifies some properties of the item.
flags = { "goes-to-quickbar" }
Possible values are:
Item | meaning |
---|---|
goes-to-quickbar | Item is moved to quick bar by default |
goes-to-main-inventory | Item is moved to main inventory by default |
Optional properties
place_result
Name of [prototype/Entity] that can be built using this item
place_result = "wooden-chest"
fuel_value
Amount of energy it gives when used as fuel, reference value is 1 for coal. Default value is 0 (it can't be used as fuel).
fuel_value = 0.8
healing_value
Amount of health restored when used. Default value is 0 (So it can't be used this way)
healing_value = 20