Types/CollisionMask: Difference between revisions
		
		
		
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Example (Most common collision mask of buildings):  | Example (Most common collision mask of buildings):  | ||
     collision_mask = { "item-layer", "  |      collision_mask = { "item-layer", "object-layer", "player-layer", "water-tile"}  | ||
Revision as of 14:01, 9 August 2015
The collision mask is specified by list of Types/string, every input is specification of one layer the object collides with.
Layers are:
- ground-tile
 - water-tile
 - resource-layer
 - floor-layer
 - item-layer
 - object-layer
 - player-layer
 - ghost-layer
 - doodad-layer
 
Additional input is "not-colliding-with-itself".
Example (Most common collision mask of buildings):
   collision_mask = { "item-layer", "object-layer", "player-layer", "water-tile"}