Mods: Difference between revisions
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!style="width: 15%"| Mod | !style="width: 15%"| Mod | ||
!style="width: | !style="width: 10%"| Author | ||
!style="width: 10%"| Latest Release | !style="width: 10%"| Latest Release | ||
!style="width: 10%"| Factorio Version | !style="width: 10%"| Factorio Version | ||
!style="width: | !style="width: 15%"| Dependencies | ||
!style="width: 40%"| Brief Description | !style="width: 40%"| Brief Description | ||
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| jamuspsi || 0.2.1 || 0.11.3+ || ?? | | jamuspsi || 0.2.1 || 0.11.3+ || ?? | ||
| Big change in gameplay, create resources from energy. Lots of energy. | | Big change in gameplay, create resources from energy. Lots of energy. | ||
|- | |||
| {{subpage|Hardcorio}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&t=6634 Forum]) | |||
| Styx3 || 0.3.5 || 0.11.6+ || base | |||
| A large revamp of warfare elements in Factorio. | |||
|- | |||
| {{subpage|Cursed Exp}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&t=7189 Forum]) | |||
| L0771 || 0.0.13 || 0.11.6+ || base >= 0.11.5, Treefarm-Mod >= 1.2.6 | |||
| Adds experience elements and upgradeable mines/turrets. You really just need to check out the post for more info, it's quite different. | |||
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!style="width: 15%"| Mod | !style="width: 15%"| Mod | ||
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!style="width: 10%"| Latest Release | !style="width: 10%"| Latest Release | ||
!style="width: 10%"| Factorio Version | !style="width: 10%"| Factorio Version | ||
!style="width: | !style="width: 15%"| Dependencies | ||
!style="width: 40%"| Brief Description | !style="width: 40%"| Brief Description | ||
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!style="width: 10%"| Factorio Version | !style="width: 10%"| Factorio Version | ||
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!style="width: 15%"| Mod | !style="width: 15%"| Mod | ||
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!style="width: 10%"| Factorio Version | !style="width: 10%"| Factorio Version | ||
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!style="width: 40%"| Brief Description | !style="width: 40%"| Brief Description | ||
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Revision as of 04:15, 23 December 2014
Since v0.10.7 the filenames for mods changed. See how this works!
How to use mods
See Installing Mods
List of user made mods
This is only the tip of the iceberg! A more or less complete list of mods is in the Mods forum. You are invited to add other mods to this list! See down how.
Large Gameplay Changes and Overhaul Mods | |||||
---|---|---|---|---|---|
Mod | Author | Latest Release | Factorio Version | Dependencies | Brief Description |
Template:Subpage (Forum) | jamuspsi | 0.2.1 | 0.11.3+ | ?? | Big change in gameplay, create resources from energy. Lots of energy. |
Template:Subpage (Forum) | Styx3 | 0.3.5 | 0.11.6+ | base | A large revamp of warfare elements in Factorio. |
Template:Subpage (Forum) | L0771 | 0.0.13 | 0.11.6+ | base >= 0.11.5, Treefarm-Mod >= 1.2.6 | Adds experience elements and upgradeable mines/turrets. You really just need to check out the post for more info, it's quite different. |
Modpacks/Large variety of Changes and New Items | |||||
---|---|---|---|---|---|
Mod | Author | Latest Release | Factorio Version | Dependencies | Brief Description |
Template:Subpage (Forum) | ludsoe | N/A - Multiple Mods | 0.11.x+ | ?? | A variety of mods changing various gameplay elements. |
Map and Spawning Changes | |||||
---|---|---|---|---|---|
Mod | Author | Latest Release | Factorio Version | Dependencies | Brief Description |
Template:Subpage (Forum) | Dark | 1.0.2 | 0.10.2+ | ?? | Edits resource and biter spawning behavior, encourages longer-distance transportation with more spread out resources. |
Energy/Logistics/Fluid Handling | |||||
---|---|---|---|---|---|
Mod | Author | Latest Release | Factorio Version | Dependencies | Brief Description |
Template:Subpage (Forum) | Xecutor | 0.5.0 | 0.10.x | base >= 0.10.0 | Adds a way to box up/condense some basic goods, such as plates and plastic. |
Dependencies?
Dependencies are used to tell the game what order mods should be loaded. A mod that has dependency gets loaded after the mod it depends. The mod will not be active if it has dependency to a mod that is missing, disabled (by user) or invalid (by dependency of depended mod)
- base is the default game data that comes with Factorio.
Modding_overview#Mod_meta_information
How to add my/another mod into this page?
Two possibilities:
- become user of the wiki (get an account) and add it. You can use the Template:Subpage, to see, how you can structure the information about your own mod!
- ask in the forum, if someone would add it