Research: Difference between revisions

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| style="width:33%;vertical-align:top" | Technologies A - D
| style="width:33%;vertical-align:top" | Technologies A - D
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{|
| {{icontech|Advanced-electronics-1||Advanced electronics 1}} [[Advanced electronics 1|Advanced electronics]]
| {{icontech|Advanced-electronics-1||Advanced electronics}} [[Advanced electronics]]
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| {{icontech|Advanced-electronics-1|2|Advanced electronics 2}} [[Advanced electronics 2]]
| {{icontech|Advanced-electronics-1|2|Advanced electronics 2}} [[Advanced electronics 2]]

Revision as of 20:45, 5 October 2014

Basics

  • Research is performed in Labs.
  • Every technology has a certain amount of units that are needed for it to be researched, the logistics 1 technology in the example requires 20 units.
  • Every unit requires a certain combination of science packs, these have to be created and transported into the lab before it can start the research.
  • When the laboratory has all the needed ingredients, it starts researching one unit, the time to research the unit varies from technology to technology.
  • The more laboratories are researching at the same time, the shorter time it takes to get all the units required.


File:Techlist.png

Res.png Example of research


Automation

For the new player, the basic red research pack will be the first bigger item they try crafting by hand only to realise how slow it is. The idea to automate production of the red science packs (and their insertion into the labs) will occur and grow to automate the green and blue too.

This process forms a good part of the early/mid game to establish a reasonable progression speed through the tech tree.

File:Red.JPG

Technologies

Technologies A - D
Advanced electronics
Advanced electronics 2
Advanced material processing
Advanced material processing 2
Advanced oil processing
Alien technology
Armor crafting
Armor crafting 2
Armor crafting 3
Automated construction
Automated rail transportation
Automation
Automation 2
Automation 3
Automobilism
Basic exoskeleton equipment
Battery
Battery equipment
Battery equipment MK2
Bullet damage
Bullet shooting speed
Character logistic slots
Combat robot damage
Combat robotics
Combat robotics 2
Combat robotics 3
Construction robotics
Discharge defense
Technologies E - L
Efficiency module
Effect transmission
Electric energy accumulators 1
Electric energy distribution 1
Electric energy distribution 2
Electric engine
Electronics
Energy shield equipment
Energy shield MK2 equipment
Engine
Explosive rocketry
Explosives
Flame thrower
Flammables
Fluid handling
Flight
Follower robot count
Gun turret damage upgrade
Inserter item stack size bonus
Lab efficiency
Land mines
Laser
Laser turret damage upgrade
Laser turret shooting speed
Laser turrets
Logistic robotics
Logistic robot speed
Logistic robot cargo size
Logistic system
Logistics.png
Logistics
Logistics.png
2
Logistics 2
Logistics.png
3
Logistics 3
Technologies M - Z
Military
Military 2
Military 3
Military 4
Modules
Night vision
Oil processing
Optics
Personal laser defense (research)
Plastics
Portable fusion reactor
Portable solar panel
Power armor
Power armor 2
Productivity module
Rail signals
Railway.png
Railway
Robotics
Rocket damage
Rocket defense
Rocket shooting speed
Rocketry
Shotgun shell damage
Shotgun shell shooting speed
Solar energy
Speed module
Steel processing
Sulfur.png
Sulfur processing
Toolbelt
Turrets

Obsolete technologies

This is a list of obsolete technologies that got removed.

Advanced chemistry Chemistry Iron working

Technology tree

Note: This is the technology of version 0.6 or lower, and a bit outdated.

We recommend to look into this thread for a more or less actual version of this tree.


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