Mods: Difference between revisions
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'''Since v0.10.7 the filenames for mods changed. [http://www.factorioforums.com/forum/viewtopic.php?f=14&t=5364 See how this works]! | |||
== How to use mods == | == How to use mods == | ||
Revision as of 21:17, 15 August 2014
Since v0.10.7 the filenames for mods changed. See how this works!
How to use mods
See Installing Mods
List of user made mods
This is only the tip of the iceberg! A more or less complete list of mods is in the Mods forum. You are invited to add other mods to this list! See down how.
Mod | Latest release | Compatible with Factorio | Author | Dependencies | Link to Forum/Download page | Additional notes/Info |
---|---|---|---|---|---|---|
Template:Subpage | 2.0.0 | 0.9.7+ | Dysoch | base | [1] | Usage together with Inserter mod is not recommended! Inserter Mod doesnt add anything when detecting DyTech, Dytech has better and other inserters added! |
Template:Subpage | 1.10.2 | 0.9.x | ficolas | base | [2] | -- |
Template:Subpage | 1.0.1 | 0.8.x | Heinrich, but maintained by Dysoch | base >= 0.7.1, ?DyTech | [3] | Usage together with DyTech is not recommended! Inserter Mod doesnt add anything when detecting DyTech, Dytech has better and other inserters added! |
Template:Subpage | 0.8.4 | 0.8.x | drs9999 | base | [4] | this mod add treefarm,cokery + woodprocessing and fertilizer |
Dependencies?
Dependencies are used to tell the game what order mods should be loaded. A mod that has dependency gets loaded after the mod it depends. The mod will not be active if it has dependency to a mod that is missing, disabled (by user) or invalid (by dependency of depended mod)
- base is the default game data that comes with Factorio.
Modding_overview#Mod_meta_information
How to add my/another mod into this page?
Two possibilities:
- become user of the wiki (get an account) and add it. You can use the Template:Subpage, to see, how you can structure the information about your own mod!
- ask in the forum, if someone would add it