Types/CollisionMask: Difference between revisions
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Line 11: | Line 11: | ||
* ghost-layer | * ghost-layer | ||
* doodad-layer | * doodad-layer | ||
Additional input is "not-colliding-with-itself". | |||
Example (Most common collision mask of buildings): | Example (Most common collision mask of buildings): | ||
collision_mask = { "item-layer", "object_layer", "player_layer", "water-tile"} | collision_mask = { "item-layer", "object_layer", "player_layer", "water-tile"} |
Revision as of 18:57, 2 August 2014
The collision mask is specified by list of Types/string, every input is specification of one layer the object collides with.
Layers are:
- ground-tile
- water-tile
- resource-layer
- floor-layer
- item-layer
- object-layer
- player-layer
- ghost-layer
- doodad-layer
Additional input is "not-colliding-with-itself".
Example (Most common collision mask of buildings):
collision_mask = { "item-layer", "object_layer", "player_layer", "water-tile"}