Units: Difference between revisions

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The following units are important in Factorio.


Factorio and this wiki are using the following units:
== Power ==
Power is defined as work being done per unit of time.


; [J] Joule (Power)
=== Watt (W) ===
: the unit for work. Please don't mix work with energy! Work is in coal, oil, hot water and must be converted into energy before usage.
The basic unit of power is 1 watt (W), which is defined as '''1W = 1J / 1s''', ie. one Joule of work being done every second.
: This is most important, because this conversion takes time; it's a big difference if I convert one item of coal in 1 second or in one minute.
: Dependend on this conversion-rate is the resulting/needed power; in Factorio most entities describe their needed ''power per [[Tick]]''.
: The conversion ratio is 1J = 1W * second
: See also [[wikipedia:Joule]]
: A real-life example: Work for 1 liter gasoline is about 44 megajoules ([http://de.wikipedia.org/wiki/Motorenbenzin Motorbenzin]), if you convert that with liquid oxygen into energy, you can drive a rocket with it (Very, very hot! :) ). If you convert that within 1-10 Minutes it is good for driving a car. If you convert that within 1-2 hours it's just enough to warm a house.
: More reasons:
: http://answers.yahoo.com/question/index?qid=20061001142636AADb40G, http://www.differencebetween.net/science/difference-between-work-and-energy/ or just https://www.google.de/search?q=difference+between+energy+and+work


; [chunk] (Area, Lenght)
The game commonly deals with larger units, namely kilowatts (kW) and megawatts (MW).
: a [[Chunk]] is an area of 32x32 tiles, an area of 1024 tiles, or a length of 32 tiles. See also [[Tile]].


; [s] Second ([[Time]])
[[Lamp|Lamps]] use 12W while turned on. A [[Radar]] uses 300kW while active - equivalent to 25 000 lamps.
: a [[Game-second]].
One [[Steam engine]] is capable of outputting 510W.


; [tile] (Area, Length)
== Work ==
: a tile is the smallest piece of map. See [[Tile]].


; [W] Watt (Energy)
Work is defined as a transfer of energy, or as energy being "spent".
: the unit for power. If something uses power, it means, that it will do work (see Joule above), as long as it is used.
 
: ''Work is power multiplied by time.'' For difference between work and energy see also ''Joules'' above.
=== Joule (J) ===
: conversion ratio: 1 W = 1 J / second
The basic unit of work is 1 joule (J), and represents the work being done (total energy transferred) by a power of one watt applied for one second: '''1J = 1W * 1s'''.
: See also [[wikipedia:watt]]
 
In-game, every piece of [[coal]] burned will produce 8kJ. One [[Accumulator]] is capable of storing 5MJ.
 
== Time ==
 
=== Second (s) ===
One second in-game. This is not guaranteed to correspond to one real second. For example, slow computers may not manage to calculate an entire [[Game-tick|tick]] during the corresponding real time frame of 1/60th of a second.
 
== Distance ==
 
=== Tile ===
The tile is both used as a unit of distance/length and a unit of area. For example, the size of an object may be expressed as "2x2 tiles", which means the object covers an area of 4 square tiles or tiles². The
unit of square tiles is often simplified into tiles.
 
=== Chunk ===
A chunk is a quadratic area where one side is 32 tiles long. (1024 square tiles)

Revision as of 15:25, 14 May 2014

The following units are important in Factorio.

Power

Power is defined as work being done per unit of time.

Watt (W)

The basic unit of power is 1 watt (W), which is defined as 1W = 1J / 1s, ie. one Joule of work being done every second.

The game commonly deals with larger units, namely kilowatts (kW) and megawatts (MW).

Lamps use 12W while turned on. A Radar uses 300kW while active - equivalent to 25 000 lamps. One Steam engine is capable of outputting 510W.

Work

Work is defined as a transfer of energy, or as energy being "spent".

Joule (J)

The basic unit of work is 1 joule (J), and represents the work being done (total energy transferred) by a power of one watt applied for one second: 1J = 1W * 1s.

In-game, every piece of coal burned will produce 8kJ. One Accumulator is capable of storing 5MJ.

Time

Second (s)

One second in-game. This is not guaranteed to correspond to one real second. For example, slow computers may not manage to calculate an entire tick during the corresponding real time frame of 1/60th of a second.

Distance

Tile

The tile is both used as a unit of distance/length and a unit of area. For example, the size of an object may be expressed as "2x2 tiles", which means the object covers an area of 4 square tiles or tiles². The unit of square tiles is often simplified into tiles.

Chunk

A chunk is a quadratic area where one side is 32 tiles long. (1024 square tiles)