Version history: Difference between revisions
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== Version == | == Version == | ||
{| class="wikitable" style="width:100%" | {| class="wikitable" style="width:100%; vertical-align:top" | ||
!width"70"|Version | !width"70"|Version | ||
!width"90"|Date | !width"90"|Date | ||
!Summary | !Summary | ||
|- | |- valign="top" | ||
|| 0.8.8 || January 09, 2014 || | |||
=== 0.8.8 === | |||
==== Bugfixes ==== | |||
* Script fixes in the first demo level. | |||
* Fixed wrong item counts in circuit network when rebuilding non-empty chest connected to the network. | |||
|- valign="top" | |||
|| 0.8.7 || January 08, 2014 || | |||
=== 0.8.7 === | |||
==== Bugfixes ==== | |||
* Fixed another instance of crash when player closed the container while moving away from it. | |||
* Fixed bug in electric network splitting in special case when circuit network cables are present. | |||
==== Graphics ==== | |||
* Updated some of the item icons. | |||
|- valign="top" | |||
|| 0.8.6 || January 06, 2014 || | |||
=== 0.8.6 === | |||
==== Features ==== | |||
* Land mines can be rebuilt by the construction robots. | |||
==== Bugfixes ==== | |||
* Fixed crash when player closed the container while moving away from it. | |||
* Fixed incorrect registration/unregistration of train stop/rail signal/lab in ghost mode. | |||
* Fixed bug that allowed the player to put 4.3G items into the empty reserved (filtered) slot in the quickbar. | |||
* Fixed train waiting time (changed time multiplier from 1 back to 5). | |||
|- valign="top" | |||
|| 0.8.5 || December 31, 2013 || | |||
=== 0.8.5 === | |||
==== Bugfixes ==== | |||
* Fixed unstable game state (savegame/exit crashes) after player re-enters logistically covered area after removing roboport covering him. | |||
* Fixed bug that logistic robots ignored the player covered by freshly built roboport, until the player moved. | |||
* Fixed confused logistic/construction robots accessing logistic chest with limited part containing items. Robots can take items even from the limited part of the chest now. But still can't insert to the limited part. | |||
* Don't allow anything other than repair packs in the roboport material slots. | |||
* Fixed wrong calculation of items used by crafting when the needed item was in the cursor. | |||
* When logistic chest / player looses logistic cover (roboport mined or destroyed) orders for logistic robots delivering into this object are properly removed. | |||
* Better reassignment of logistic robots to logistic networks when the network was split. | |||
==== Changes ==== | |||
* Red and green wires go to the quickbar by default. | |||
* Disabled the Escape key in the finished game dialog. | |||
|- valign="top" | |||
|| 0.8.4 || December 27, 2013 || | |||
=== 0.8.4 === | |||
==== Bugfixes ==== | |||
* Fixed fast rebuilding from non empty container to logistic container. | |||
* Fixed several bugs in the logistic robots job assignment logic. | |||
* Fixed few "Input handler inconsistency" errors. | |||
* Fixed occasional black lines when moving in the map editor. | |||
* Fixed error in selecting tile variation logic. This was causing ocasional game crashes. | |||
==== Changes ==== | |||
* Maximum of 10 magazines can be put into the gun turrets by inserters. | |||
* Limit updater timeout to 10 seconds (prevents hanging when for instance antivirus interrupts communication). | |||
|- valign="top" | |||
|| 0.8.3 || December 23, 2013 || | |||
=== 0.8.3 === | |||
==== Bugfixes ==== | |||
* Fixed loading of logistic chests connected to circuit network. | |||
* Circuit network contents info has colored (red/green) slots to specify the network it represents. | |||
* Fixed occasional non passable tiles on new generated terrain. | |||
* Enabled the Advanced chemistry technology in the 4th campaign level that is needed to finish the level. | |||
* Fixed bug that automatically limited the larger chest contents when rebuilt from smaller one. | |||
* Fixed that the windows install application was kept open until the Factorio or the changelog was closed. | |||
|- valign="top" | |||
|| 0.8.2 || December 20, 2013 || | |||
=== 0.8.2 === | |||
==== Bugfixes ==== | |||
* Fixed bug when armor gui couldn't be opened. | |||
* Fixed infinite loop when looking for enemy expansion (causing 100% cpu load and eating all RAM). | |||
* Added migration to enable combat robot recipes when technologies are researched. | |||
* Fixed positioning of tooltip when it can't fit both under and above the cursor. | |||
* Disabled drawing of energy icons on the entity ghosts. | |||
* Fixed the occasional crash when viewing some of the mining drills created before 0.8.1 version. | |||
* Fixed some cases of crashes on shutdown on MacOSX 10.9 (still takes cca 15 seconds to shutdown) | |||
* Fixed error in the regenerateTiles (that would result in crash on the edge of the world). | |||
* Fixed the "Can't insert to entity" when item on ground was in the way of rebuilding entity that doesn't have inventory (wall etc). | |||
==== Balancing ==== | |||
* Roboport supply area increased from 40x40 to 50x50. | |||
|- valign="top" | |||
|| 0.8.1 || December 18, 2013 || | |||
=== 0.8.1 === | |||
==== Features ==== | |||
* Alert indication when the player has not enough repair robots, repair packs or material for reconstruction. | |||
* Show mod(s) that added/changed item/entity/technology in the tooltip (For other than vanilla content). | |||
* Keep the inventory limit of chests when fast rebuilding. | |||
* Repairing in god mode. | |||
==== Bugfixes ==== | |||
* Fixed long thin "stripes" of land in the water (doesn't fix the already generated ones though). | |||
* Fixed of unloadable saves (and wrong behavior) with destroyed roboports turned into the blueprint state. | |||
* Fixed the map colors of the new terrain. | |||
* Changed the map color of coal to pure black, so it is easily recognizable. | |||
* Fixed bug when beacon wasn't deactivated/activated when destroyed and turned into blueprint state. | |||
* Fix of inserters trying to reach distant train in some cases. | |||
* Fix of inserters putting items into the player inventory. | |||
* Fixed the loading of save in the 4th mission of new hope. | |||
* Fixed crash in the map editor when right clicking in the item layer. | |||
* Fixed updating style when switching tabs in the map editor. | |||
* Fixed the wrong calculation of damage caused by the car crash (resistances weren't considerated). | |||
* Fixed the display of the percentual bonus in technology modifier. | |||
* Fixed the shift building of electric poles. | |||
* Fixed autosorting in the sandbox mode (godmode). | |||
* Fixed the precision problems in the bonus production. | |||
* Fixed minor state bug with the chest in the demo level 1. | |||
* Enemies dont go blindly forward when there is no way (resulted in the infinite spawn). | |||
* Fixed building in map editor with overlapping selection boxes. | |||
* Fixed building multiple entities with the same click in map editor. | |||
* Fixed bug with fast replacable entities placed on top of each other in the map editor. | |||
* Fixed the crazy flickering of boiler when the power consumption is very low. | |||
* Fixed stuck robots trying to ascend from roboport to get charged. | |||
* Fixed some small bugs of stationing robots to roboport. | |||
* Train recalculates its path after leaving signal where it had to wait. | |||
* Fixed bug when shotgun pellets could get through the wall sometimes. | |||
* Fixed loading of saves containing flamethrower flames. | |||
* Fixed the wrong attack directions of enemy worms. | |||
* Entities rebuilt by robots after destroy lose their inventory contents. | |||
* Fixed unkillable turrets. These appeared when turrets were killed by the pick/land/smoke. Existing unkillable turrets are terminated on the transition from older versions. | |||
* Player (and other biological entities) are not repairable. | |||
* Ghosts for removed (i.e. from mods) / migrated entities are removed as well. | |||
* Removed content gui can be closed by ESC. | |||
* Biter expansions can no longer skip over water. | |||
* Fixed of loading of game containing entity with different energy source type than it previously had. | |||
* Mining drill ignores resources that can't be mined because of the higher hardness. | |||
* Ghost buildings are removed when some building is built over these. | |||
* Ghost buildings are not rebuilt as long as player, or something other (biter), is in the way. | |||
* Construction robots actually use up the repair packs. | |||
* Items on the ground in the way of the rebuilt ghost building are collected the same way as when player is building manually. These items are put into the reconstructed building if possible, otherwise they are lost. | |||
* Fix of wrong map rendering boundaries when the game window was resized while in the map view. | |||
* Fixed few small memory leaks. | |||
==== Balancing ==== | |||
* Much easier level 3 of the New hope campaign in the easier difficulties. | |||
* Lowered transmission energy consumption of roboport from 200W to 100W | |||
==== Changes ==== | |||
* Used the new terrains in the campaign levels. | |||
* No enemy expansions in the peaceful mode (this could have caused a biter factory attack in the peaceful mode). | |||
==== Modding ==== | |||
* Mining drills don't implicitly run the animation forward and then backward. Existing mods need to add run-mode="forward-then-backward" to their mining drill animation definitions (see the mining drills in the base). | |||
* Scale specification works for RotatedAnimation type. | |||
|- valign="top" | |||
|| 0.8.0 || December 06, 2013 || | || 0.8.0 || December 06, 2013 || | ||
=== 0.8.0 === | === 0.8.0 === | ||
Line 106: | Line 256: | ||
* on Mac OSX 10.9 the game crashes during shutdown (configs are saved) | * on Mac OSX 10.9 the game crashes during shutdown (configs are saved) | ||
|- | |- valign="top" | ||
|| 0.7.5 || October 29, 2013 || | || 0.7.5 || October 29, 2013 || | ||
=== 0.7.5 === | === 0.7.5 === | ||
Line 141: | Line 291: | ||
* Fixed error when parsing the compound command for unit / group. | * Fixed error when parsing the compound command for unit / group. | ||
|- | |- valign="top" | ||
|| 0.7.4 || October 22, 2013 || | || 0.7.4 || October 22, 2013 || | ||
=== 0.7.4 === | === 0.7.4 === | ||
Line 154: | Line 304: | ||
* Decreased explosive resistance of medium/big biter from 20/30% to 10%. | * Decreased explosive resistance of medium/big biter from 20/30% to 10%. | ||
|- | |- valign="top" | ||
|| 0.7.3 || October 21, 2013 || | || 0.7.3 || October 21, 2013 || | ||
=== 0.7.3 === | === 0.7.3 === | ||
Line 188: | Line 338: | ||
* Allowed to limit type of modules insertable to beacon/assembling machine. | * Allowed to limit type of modules insertable to beacon/assembling machine. | ||
|- | |- valign="top" | ||
|| 0.7.2 || October 17, 2013 || | || 0.7.2 || October 17, 2013 || | ||
=== 0.7.2 === | === 0.7.2 === | ||
Line 230: | Line 380: | ||
* Added read/write access to the peacefulmode boolean (game.peacefulmode) | * Added read/write access to the peacefulmode boolean (game.peacefulmode) | ||
|- | |- valign="top" | ||
|| 0.7.1 || October 8, 2013 || | || 0.7.1 || October 8, 2013 || | ||
=== 0.7.1 === | === 0.7.1 === | ||
Line 314: | Line 464: | ||
* added game.killallenemies() api call | * added game.killallenemies() api call | ||
|- | |- valign="top" | ||
|| 0.7.0 || September 27, 2013 || | || 0.7.0 || September 27, 2013 || | ||
=== 0.7.0 === | === 0.7.0 === | ||
Line 396: | Line 546: | ||
* Introduced moddable game wide map settings in data/base/prototypes/map-settings.lua. | * Introduced moddable game wide map settings in data/base/prototypes/map-settings.lua. | ||
|- | |- valign="top" | ||
|| 0.6.4 || August 14, 2013 || | || 0.6.4 || August 14, 2013 || | ||
=== 0.6.4 === | === 0.6.4 === | ||
Line 405: | Line 555: | ||
* Fixed reversed positions of red/green cable on small electric pole | * Fixed reversed positions of red/green cable on small electric pole | ||
|- | |- valign="top" | ||
|| 0.6.3 || August 12, 2013 || | || 0.6.3 || August 12, 2013 || | ||
=== 0.6.3 === | === 0.6.3 === | ||
Line 419: | Line 569: | ||
* The game doesn't crash when unlock recipe modifier is used in market, although, the gui interface should be upgraded. (Price is not shown in the tooltip, and is not understandable that you are not buying the item, but the recipe. There is no indication, when you already have the recipe, this will be added as feature later, this is bugfix release.) | * The game doesn't crash when unlock recipe modifier is used in market, although, the gui interface should be upgraded. (Price is not shown in the tooltip, and is not understandable that you are not buying the item, but the recipe. There is no indication, when you already have the recipe, this will be added as feature later, this is bugfix release.) | ||
|- | |- valign="top" | ||
|| 0.6.2|| August 12, 2013 || | || 0.6.2|| August 12, 2013 || | ||
=== 0.6.2 === | === 0.6.2 === | ||
Line 443: | Line 593: | ||
* A little more predictible behavior of picking items up in god mode. | * A little more predictible behavior of picking items up in god mode. | ||
|- | |- valign="top" | ||
|| 0.6.1 || July 30, 2013 || | || 0.6.1 || July 30, 2013 || | ||
=== 0.6.1 === | === 0.6.1 === | ||
Line 477: | Line 627: | ||
* Changed express splitter recipe. | * Changed express splitter recipe. | ||
|- | |- valign="top" | ||
|| 0.6.0 || July 26, 2013 || | || 0.6.0 || July 26, 2013 || | ||
=== 0.6.0 === | === 0.6.0 === | ||
Line 533: | Line 683: | ||
* New field "stack" (contains name, count) for entities on the ground | * New field "stack" (contains name, count) for entities on the ground | ||
|- | |- valign="top" | ||
|| 0.5.3 || July 3, 2013 || | || 0.5.3 || July 3, 2013 || | ||
=== 0.5.3 === | === 0.5.3 === | ||
Line 556: | Line 706: | ||
* Added Dutch translation. | * Added Dutch translation. | ||
|- | |- valign="top" | ||
|| 0.5.2 || June 22, 2013 || | || 0.5.2 || June 22, 2013 || | ||
=== 0.5.2 === | === 0.5.2 === | ||
Line 580: | Line 730: | ||
* The game doesn't simulate fish (and other stuff in the future) that are far away. | * The game doesn't simulate fish (and other stuff in the future) that are far away. | ||
|- | |- valign="top" | ||
|| 0.5.1 || June 14, 2013 || | || 0.5.1 || June 14, 2013 || | ||
=== 0.5.1 === | === 0.5.1 === | ||
Line 620: | Line 770: | ||
* New pipes graphics. | * New pipes graphics. | ||
|- | |- valign="top" | ||
|| 0.5.0 || June 7, 2013 || | || 0.5.0 || June 7, 2013 || | ||
=== 0.5.0 === | === 0.5.0 === | ||
Line 701: | Line 851: | ||
* Enabled to have recipe with no prerequisities (just energy). In the crafting gui, it shows Inifnite count craftable of that item (and all items dependent on recipes that are for free). | * Enabled to have recipe with no prerequisities (just energy). In the crafting gui, it shows Inifnite count craftable of that item (and all items dependent on recipes that are for free). | ||
|- | |- valign="top" | ||
|| 0.4.1 || May 6, 2013 || | || 0.4.1 || May 6, 2013 || | ||
=== 0.4.1 === | === 0.4.1 === | ||
Line 741: | Line 891: | ||
* Added entity.vehicle property. | * Added entity.vehicle property. | ||
|- | |||
|- valign="top" | |||
|| 0.4.0 || May 3, 2013 ||| | || 0.4.0 || May 3, 2013 ||| | ||
Line 820: | Line 971: | ||
* Compatibility with Windows XP | * Compatibility with Windows XP | ||
|- | |||
|- valign="top" | |||
|| 0.3.1 || March 30, 2013 || | || 0.3.1 || March 30, 2013 || | ||
Line 839: | Line 991: | ||
* Fixed the crash in the beta campaign level 02 (as well changing the core to show script error (instead of freezing) message when different object is given) | * Fixed the crash in the beta campaign level 02 (as well changing the core to show script error (instead of freezing) message when different object is given) | ||
* Map size settings didn't affect freeplay. | * Map size settings didn't affect freeplay. | ||
|- | |||
|- valign="top" | |||
|| 0.3.0 || March 29, 2013 || | || 0.3.0 || March 29, 2013 || | ||
Line 903: | Line 1,056: | ||
* Scripts receive only events they have subscribed to. | * Scripts receive only events they have subscribed to. | ||
* Scripts can emit their own events (for instance Freeplay emits an event whenever it starts the attack). | * Scripts can emit their own events (for instance Freeplay emits an event whenever it starts the attack). | ||
|- | |||
|- valign="top" | |||
|| 0.2.10 || March 3, 2013 || | || 0.2.10 || March 3, 2013 || | ||
Line 926: | Line 1,080: | ||
* Added Finish and Spanish translation. | * Added Finish and Spanish translation. | ||
* Fixed the \n usage (It works in the campaign translation as end-line character again) | * Fixed the \n usage (It works in the campaign translation as end-line character again) | ||
|- | |||
|- valign="top" | |||
|| 0.2.9 || March 1, 2013 || | || 0.2.9 || March 1, 2013 || | ||
Line 976: | Line 1,131: | ||
* Completed French translation (fixes and tips and tricks) | * Completed French translation (fixes and tips and tricks) | ||
* Fixes in German translation | * Fixes in German translation | ||
|- | |||
|- valign="top" | |||
|| 0.2.8 || February 22, 2013 || | || 0.2.8 || February 22, 2013 || | ||
Line 1,025: | Line 1,181: | ||
* Changed typo "avarage" to "average". | * Changed typo "avarage" to "average". | ||
|- | |- valign="top" | ||
|| 0.2.7 || February 15, 2013 || | || 0.2.7 || February 15, 2013 || | ||
Line 1,069: | Line 1,225: | ||
* Translation additions (in English everywhere now) (Map generator + map editor) | * Translation additions (in English everywhere now) (Map generator + map editor) | ||
|- | |- valign="top" | ||
|| 0.2.6 || February 9, 2013 || | || 0.2.6 || February 9, 2013 || | ||
Line 1,083: | Line 1,239: | ||
* Stuck laboratory bugfix | * Stuck laboratory bugfix | ||
* Fixed a bug with replaced container not having alt info. | * Fixed a bug with replaced container not having alt info. | ||
|- | |||
|- valign="top" | |||
|| 0.2.5 || February 8, 2013 || | || 0.2.5 || February 8, 2013 || | ||
Line 1,095: | Line 1,252: | ||
* French translation (just the core game, not campaign) | * French translation (just the core game, not campaign) | ||
|- | |||
|- valign="top" | |||
|| 0.2.4 || February 5, 2013 || | || 0.2.4 || February 5, 2013 || | ||
Line 1,108: | Line 1,266: | ||
* Newly built assembling machine could crash the game sometimes. | * Newly built assembling machine could crash the game sometimes. | ||
* Divided diesel locomotive spreadsheet into 4 files, so it is possible to load on computer with maximum sprite size of 2048X2048 | * Divided diesel locomotive spreadsheet into 4 files, so it is possible to load on computer with maximum sprite size of 2048X2048 | ||
|- | |||
|- valign="top" | |||
|| 0.2.3 || February 3, 2013 || | || 0.2.3 || February 3, 2013 || | ||
Line 1,116: | Line 1,275: | ||
* Source smoke animation in matrix, to be loadable on computer with smaller maximum bitmap size limit. | * Source smoke animation in matrix, to be loadable on computer with smaller maximum bitmap size limit. | ||
|- | |||
|- valign="top" | |||
|| 0.2.2 || February 2, 2013 || | || 0.2.2 || February 2, 2013 || | ||
Line 1,130: | Line 1,290: | ||
* When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected to avoid situation when full transport belt was rotated and items got stuck (https://github.com/kovarex/Factorio-issues/issues/16) | * When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected to avoid situation when full transport belt was rotated and items got stuck (https://github.com/kovarex/Factorio-issues/issues/16) | ||
* Solved bug of stuck main inventory when filter was set there (disabled filters in main inventory for now, as the feature is not compatible with automatic sorting) | * Solved bug of stuck main inventory when filter was set there (disabled filters in main inventory for now, as the feature is not compatible with automatic sorting) | ||
|- | |||
|- valign="top" | |||
|| 0.2.1 || January 31, 2013 || | || 0.2.1 || January 31, 2013 || | ||
=== 0.2.1 === | === 0.2.1 === | ||
Line 1,166: | Line 1,327: | ||
* Steel axe | * Steel axe | ||
* Better graphics of assembling machine | * Better graphics of assembling machine | ||
|- | |||
|- valign="top" | |||
|| 0.2.0 || January 20, 2013 || | || 0.2.0 || January 20, 2013 || | ||
Line 1,214: | Line 1,376: | ||
* Technology included in the beta campaign | * Technology included in the beta campaign | ||
* First basic version of freeplay with goal | * First basic version of freeplay with goal | ||
|- | |||
|- valign="top" | |||
|| 0.1.2 || December 26, 2012 || | || 0.1.2 || December 26, 2012 || | ||
Line 1,223: | Line 1,386: | ||
* Lot of localisation bugfixes | * Lot of localisation bugfixes | ||
* Localisation of tips and tricks | * Localisation of tips and tricks | ||
|- valign="top" | |||
|| 0.1.1 || December 26, 2012 || | || 0.1.1 || December 26, 2012 || | ||
Line 1,234: | Line 1,397: | ||
* Building sound when dragging | * Building sound when dragging | ||
* Fix of pressing T crashing the game | * Fix of pressing T crashing the game | ||
|- | |||
|- valign="top" | |||
|| 0.1.0 || December 24, 2012 || | || 0.1.0 || December 24, 2012 || | ||
Revision as of 19:31, 26 January 2014
Please note that Factorio is still very much under development. This list is updated when a release is marked as stable. To see actual changes (unstable versions) see Forum-News.
List of versions
Version
Version | Date | Summary |
---|---|---|
0.8.8 | January 09, 2014 |
0.8.8Bugfixes
|
0.8.7 | January 08, 2014 |
0.8.7Bugfixes
Graphics
|
0.8.6 | January 06, 2014 |
0.8.6Features
Bugfixes
|
0.8.5 | December 31, 2013 |
0.8.5Bugfixes
Changes
|
0.8.4 | December 27, 2013 |
0.8.4Bugfixes
Changes
|
0.8.3 | December 23, 2013 |
0.8.3Bugfixes
|
0.8.2 | December 20, 2013 |
0.8.2Bugfixes
Balancing
|
0.8.1 | December 18, 2013 |
0.8.1Features
Bugfixes
Balancing
Changes
Modding
|
0.8.0 | December 06, 2013 |
0.8.0Features
Graphics
Changes
Bugfixes
Optimisations
Balancing
Scripting
Modding
Known Issues
|
0.7.5 | October 29, 2013 |
0.7.5Bugfixes
Graphics
Balancing
Scripting
|
0.7.4 | October 22, 2013 |
0.7.4Bugfixes
Balancing
|
0.7.3 | October 21, 2013 |
0.7.3Features
Bugfixes
Balancing
Scripting
Modding
|
0.7.2 | October 17, 2013 |
0.7.2Features
BugFixes
Changes
Scripting
|
0.7.1 | October 8, 2013 |
0.7.1Features
Changes
BugFixes
Graphics
Modding
Scripting
|
0.7.0 | September 27, 2013 |
0.7.0Features
Gui
Graphics
Changes
BugFixes
Optimisations
Scripting
Modding
|
0.6.4 | August 14, 2013 |
0.6.4BugFixes
|
0.6.3 | August 12, 2013 |
0.6.3BugFixes
Scripting
|
0.6.2 | August 12, 2013 |
0.6.2BugFixes
Scripting
Changes
|
0.6.1 | July 30, 2013 |
0.6.1BugFixes
Scripting
Changes
|
0.6.0 | July 26, 2013 |
0.6.0Features
Graphics
BugFixes
Optimisations
Changes
Scripting
|
0.5.3 | July 3, 2013 |
0.5.3Bugfixes
Scripting
Other
Translations
|
0.5.2 | June 22, 2013 |
0.5.2Bugfixes
Changes
Optimisations
|
0.5.1 | June 14, 2013 |
0.5.1Features
Bugfixes
Changes
Graphics
|
0.5.0 | June 7, 2013 |
0.5.0Features
Graphics
Bugfixes
Changes
Scripting
Modding
|
0.4.1 | May 6, 2013 |
0.4.1Features
Bugfixes
Changes
Graphics
Scripting
|
0.4.0 | May 3, 2013 |
0.4.0Features
Changes
Bugfixes
Graphics
GUI
Modding
Scripting
|
0.3.2 | March 30, 2013 |
0.3.2
|
0.3.1 | March 30, 2013 |
0.3.1Bugfixes
|
0.3.0 | March 29, 2013 |
0.3.0Features
Graphics
Bugfixes
GUI
Modding
Scripting
|
0.2.10 | March 3, 2013 |
0.2.10Bugfixes
Translations
|
0.2.9 | March 1, 2013 |
Features
Bugfixes
Changes
Graphics
Scripting
Modding
Translations
|
0.2.8 | February 22, 2013 |
0.2.8Features
Changes
Graphics
Bugfixes
Translations
|
0.2.7 | February 15, 2013 |
0.2.7Features
Changes
Bugfixes
Translations
|
0.2.6 | February 9, 2013 |
0.2.6Features
Bugfixes
|
0.2.5 | February 8, 2013 |
0.2.5Bugfixes
Translation
|
0.2.4 | February 5, 2013 |
0.2.4Features
Bugfixes
|
0.2.3 | February 3, 2013 |
0.2.3Bugfixes
|
0.2.2 | February 2, 2013 |
0.2.2Features
Bugfixes
|
0.2.1 | January 31, 2013 |
0.2.1Indiegogo campaign start Features
Control
Bugfixes
Additions
|
0.2.0 | January 20, 2013 |
0.2.0Features
Graphics
GUI changes
Bugfixes
Campaign
|
0.1.2 | December 26, 2012 |
0.1.2Bugfixes
|
0.1.1 | December 26, 2012 |
0.1.1Bugfixes
|
0.1.0 | December 24, 2012 |
0.1.0First public release First semi-public version Demo Contains
Game content
Alpha version contains
Game content
|