Game-tick: Difference between revisions
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This means, that in [[Time|real-time]] a tick can last longer, for example, when the CPU is too slow to compute all needed updates in this time. | This means, that in [[Time|real-time]] a tick can last longer, for example, when the CPU is too slow to compute all needed updates in this time. | ||
See also [[Lua/Game#tick]]. |
Revision as of 17:55, 26 December 2013
A game tick or just "tick" is 1/60 of a Game-second.
This means, that in real-time a tick can last longer, for example, when the CPU is too slow to compute all needed updates in this time.
See also Lua/Game#tick.