Radar: Difference between revisions
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The radar is used to continually scan sectors. It is has a high [[Electric network|power]] demand and is a priority target of [[Enemies]]. It keeps a small area (100x100 tiles) updated about all enemy movements. | The radar is used to continually scan sectors. It is has a high [[Electric network|power]] demand and is a priority target of [[Enemies]]. It keeps a small area (100x100 tiles) updated about all enemy movements. | ||
It slowly discovers a large area of the map. As long as you provide the radar with enough energy, it reveals a [[chunk ]] every (???) seconds. | Radar explores one unexplored [[chunk]] when the sector scanning progress finishes up to distance of 14 chunks. It slowly discovers a large area of the map. In other words: As long as you provide the radar with enough energy, it reveals a [[chunk]] every (???) seconds. | ||
{| class="wikitable" | {| class="wikitable" | ||
| '''Recipe:''' || {{icon|iron-plate|10|Iron plate}} + {{icon|iron-gear-wheel|5|Iron gear wheel}} + {{icon|electronic-circuit|5|Electronic circuit}} + {{icon|time icon|1|time}} => {{icon|radar|1|Radar}} | | '''Recipe:''' || {{icon|iron-plate|10|Iron plate}} + {{icon|iron-gear-wheel|5|Iron gear wheel}} + {{icon|electronic-circuit|5|Electronic circuit}} + {{icon|time icon|1|time}} => {{icon|radar|1|Radar}} |
Revision as of 00:13, 18 December 2013
The radar is used to continually scan sectors. It is has a high power demand and is a priority target of Enemies. It keeps a small area (100x100 tiles) updated about all enemy movements.
Radar explores one unexplored chunk when the sector scanning progress finishes up to distance of 14 chunks. It slowly discovers a large area of the map. In other words: As long as you provide the radar with enough energy, it reveals a chunk every (???) seconds.
Recipe: | + + + => |
Total raw: | |
Max power: | 600 W (electric) |