Types/EntityPrototypeFlags: Difference between revisions
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Flags are specified by list string values. | |||
{| class="wikitable" | {| class="wikitable" | ||
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| breaths-air || Used determine what kind of entities should be damaged by the poison cloud | | breaths-air || Used determine what kind of entities should be damaged by the poison cloud | ||
|} | |} | ||
flags = {"placeable-neutral", "player-creation"} | |||
Revision as of 13:34, 13 October 2013
Flags are specified by list string values.
| value | meaning |
|---|---|
| pushable | When hit by car, it can be moved by the damage |
| placeable-neutral | Entities with this flag will be offered in the neutral tab in the map editor. |
| placeable-player | Player tab in map editor |
| placeable-enemy | Enemy tab in the map editor. |
| placeable-off-grid | |
| player-creation | Changes the creeper behavior when these are in the way. |
| building-direction-8-way | Used for entities that have 8 rotation directions instead of 4, used only for rails and rail signals now. |
| filter-direction | Automatically choose the working direction on the location when building, rotate only between working directions, used for pump, rail signal and rail stop. |
| fast-replacable-no-rotate-only | Fast replacable logic cannot be used to just change direction. Used only for transport belt to ground. |
| breaths-air | Used determine what kind of entities should be damaged by the poison cloud |
flags = {"placeable-neutral", "player-creation"}