Prototype/Projectile: Difference between revisions
(Fixed that speed_modifier and turn_speed types were reversed) |
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{{Prototype property|turn_speed|[[Types/float|float]]|1|optional=true}} | {{Prototype property|turn_speed|[[Types/float|float]]|1|optional=true}} | ||
Must be greater than or equal to 0. | |||
{{Prototype property|speed_modifier|[[Types/vector|vector]]|<nowiki>{1, 1}</nowiki>|optional=true}} | {{Prototype property|speed_modifier|[[Types/vector|vector]]|<nowiki>{1, 1}</nowiki>|optional=true}} | ||
{{Prototype property|height|[[Types/double|double]]|1|optional=true}} | {{Prototype property|height|[[Types/double|double]]|1|optional=true}} |
Revision as of 16:08, 7 April 2022
Template:Prototype parent Entity with limited lifetime that can hit other entities and has triggers when this happens.
Mandatory properties
This prototype inherits all the properties from Prototype/Entity.
Template:Prototype property Must be != 0 if turning_speed_increases_exponentially_with_projectile_speed is true.
Optional properties
Template:Prototype property Whether the animation of the projectile is rotated to match the direction of travel.
Template:Prototype property Setting this to true can be used to disable projectile homing behaviour.
Template:Prototype property When true the entity is hit at the position on its collision box the projectile first collides with. When false the entity is hit at its own position.
Template:Prototype property
Whenever an entity is hit by the projectile, this number gets reduced by the health of the entity. If the number is then below 0, the final_action
is applied and the projectile destroyed. Otherwise, the projectile simply continues to its destination.
Template:Prototype property Must be greater than or equal to 0.
Template:Prototype property Must be greater than or equal to 0.
Template:Prototype property Executed when the projectile hits something.
Template:Prototype property
Executed when the projectile hits something, after action
and only if the entity that was hit was destroyed. The projectile is destroyed right after the final_action.