Prototype/LandMine: Difference between revisions
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(1.1.51: trigger_collision_mask added) |
(1.1.51: Prototype/EntityWithOwner added) |
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{{Prototype parent|Prototype/ | {{Prototype parent|Prototype/EntityWithOwner}} | ||
A [[land mine]]. | A [[land mine]]. | ||
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== Mandatory properties == | == Mandatory properties == | ||
This prototype inherits all the properties from [[Prototype/ | This prototype inherits all the properties from [[Prototype/EntityWithOwner]]. | ||
{{Prototype property|picture_safe|[[Types/Sprite|Sprite]]}} | {{Prototype property|picture_safe|[[Types/Sprite|Sprite]]}} |
Revision as of 19:27, 21 January 2022
Template:Prototype parent A land mine.
Mandatory properties
This prototype inherits all the properties from Prototype/EntityWithOwner.
Template:Prototype property The sprite of the landmine before it is armed (just after placing).
Template:Prototype property The sprite of the landmine of a friendly force when it is armed.
Optional properties
Template:Prototype property The sprite of the landmine of an enemy force when it is armed.
Template:Prototype property Time between placing and the landmine being armed, in ticks.
Template:Prototype property Name of a Prototype/AmmoCategory.
Template:Prototype property Force the landmine to kill itself when exploding.
Template:Prototype property Collision mask that another entity must collide with to make this landmine blow up.