Prototype/LandMine: Difference between revisions

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(1.1.51: trigger_collision_mask added)
(1.1.51: Prototype/EntityWithOwner added)
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{{Prototype parent|Prototype/EntityWithHealth}}
{{Prototype parent|Prototype/EntityWithOwner}}
A [[land mine]].
A [[land mine]].


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== Mandatory properties ==
== Mandatory properties ==
This prototype inherits all the properties from [[Prototype/EntityWithHealth]].
This prototype inherits all the properties from [[Prototype/EntityWithOwner]].


{{Prototype property|picture_safe|[[Types/Sprite|Sprite]]}}
{{Prototype property|picture_safe|[[Types/Sprite|Sprite]]}}

Revision as of 19:27, 21 January 2022

Template:Prototype parent A land mine.

Template:Prototype TOC

Mandatory properties

This prototype inherits all the properties from Prototype/EntityWithOwner.

Template:Prototype property The sprite of the landmine before it is armed (just after placing).

Template:Prototype property The sprite of the landmine of a friendly force when it is armed.

Template:Prototype property

Optional properties

Template:Prototype property The sprite of the landmine of an enemy force when it is armed.

Template:Prototype property Time between placing and the landmine being armed, in ticks.

Template:Prototype property

Template:Prototype property Name of a Prototype/AmmoCategory.

Template:Prototype property Force the landmine to kill itself when exploding.

Template:Prototype property

Template:Prototype property Collision mask that another entity must collide with to make this landmine blow up.