Types/WorkingVisualisation: Difference between revisions

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(0.18.31: hr mining drill)
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'''Type''': [[Types/string]]
'''Type''': [[Types/string]]


Either "resource-color", "input-fluid-base-color", "input-fluid-flow-color", "status" or "none". Used by [[Prototype/MiningDrill]].
Either "resource-color", "input-fluid-base-color", "input-fluid-flow-color", "status" or "none". Used by [[Prototype/MiningDrill]] and [[Prototype/CraftingMachine]] ("status" only?).


=== north_animation ===
=== north_animation ===

Revision as of 20:37, 5 October 2020

Used by crafting machines to display different graphics when the machine is running.

Optional properties

render_layer

Type: Types/RenderLayer

Default: "object"

fadeout

Type: Types/bool

Default: false

synced_fadeout

Type: Types/bool

Default: false

constant_speed

Type: Types/bool

Default: false

Whether the animations are always played at the same speed, not adjusted to the machine speed.

always_draw

Type: Types/bool

Default: false

animated_shift

Type: Types/bool

Default: false

align_to_waypoint

Type: Types/bool

Default: false

secondary_draw_order

Type: Types/int8

draw_as_sprite

Type: Types/bool

Default: true

draw_as_light

Type: Types/bool

Default: false

light

Type: Types/LightDefinition

effect

Type: Types/string

Either "flicker", "uranium-glow" or "none".

apply_recipe_tint

Type: Types/string

Either "primary", "secondary", "tertiary", "quaternary" or "none". Used by Prototype/CraftingMachine.

apply_tint

Type: Types/string

Either "resource-color", "input-fluid-base-color", "input-fluid-flow-color", "status" or "none". Used by Prototype/MiningDrill and Prototype/CraftingMachine ("status" only?).

north_animation

Type: Types/Animation

Either these animations for the directions are loaded, or animation and the positions for the directions are loaded.

west_animation

Type: Types/Animation

south_animation

Type: Types/Animation

east_animation

Type: Types/Animation

animation

Type: Types/Animation

Either this and the below positions are loaded, or the animation properties for each direction are loaded.

north_position

Type: Types/vector

west_position

Type: Types/vector

south_position

Type: Types/vector

east_position

Type: Types/vector