Prototype/ArtilleryFlare: Difference between revisions
Jump to navigation
Jump to search
(Converted to SMW format) |
(descriptions for early_death_ticks and shots_per_flare) |
||
Line 18: | Line 18: | ||
{{Prototype property|shots_per_flare|[[Types/uint32|uint32]]|1|optional=true}} | {{Prototype property|shots_per_flare|[[Types/uint32|uint32]]|1|optional=true}} | ||
How many artillery shots should be fired at the position of this flare. | |||
{{Prototype property|early_death_ticks|[[Types/uint32|uint32]]|3 * 60|optional=true}} | {{Prototype property|early_death_ticks|[[Types/uint32|uint32]]|3 * 60|optional=true}} | ||
How long this flare stays alive after <code>shots_per_flare</code> amount of shots have been shot at it. | |||
{{Prototype property|shot_category|[[Types/string|string]]|optional=true}} | {{Prototype property|shot_category|[[Types/string|string]]|optional=true}} |
Revision as of 14:41, 13 September 2019
Template:Prototype parent The entity spawned by the artillery targeting remote.
Optional properties
This prototype inherits all the properties from Prototype/Particle.
Template:Prototype property How many artillery shots should be fired at the position of this flare.
Template:Prototype property
How long this flare stays alive after shots_per_flare
amount of shots have been shot at it.
Template:Prototype property Name of a Prototype/AmmoCategory.
Differing defaults
map_color
is mandatory.