Prototype/FluidStream: Difference between revisions
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m (→Optional properties: particle_buffer_size detail) |
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{{Prototype property|particle_buffer_size|[[Types/uint32|uint32]]|20|optional=true}} | {{Prototype property|particle_buffer_size|[[Types/uint32|uint32]]|20|optional=true}} | ||
Number of spawned child particles of the stream. Must be greater than 0 and less than 256. | |||
{{Prototype property|particle_spawn_timeout|[[Types/uint16|uint16]]|4 * <code>particle_spawn_interval</code>|optional=true}} | {{Prototype property|particle_spawn_timeout|[[Types/uint16|uint16]]|4 * <code>particle_spawn_interval</code>|optional=true}} |
Revision as of 21:38, 14 June 2022
Template:Prototype parent Used for example for the handheld flamethrower.
Mandatory properties
This prototype inherits all the properties from Prototype/Entity.
Template:Prototype property Must be larger than 0. particle_horizontal_speed has to be greater than particle_horizontal_speed_deviation.
Optional properties
Template:Prototype property Number of spawned child particles of the stream. Must be greater than 0 and less than 256.
Template:Prototype property Value between 0 and 1.
Template:Prototype property Value between 0 and 1.
Template:Prototype property Will be set to 1 by the game if less than 1.
Template:Prototype property Will be set to 1 by the game if less than 1.