Prototype/Module: Difference between revisions
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== Optional properties == | == Optional properties == | ||
{{Prototype property|requires_beacon_alt_mode|[[Types/bool|bool]]|true|optional=true}} | |||
{{Prototype property|limitation|[[Types/table|table]] of [[Types/string|string]]|optional=true}} | {{Prototype property|limitation|[[Types/table|table]] of [[Types/string|string]]|optional=true}} | ||
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{{Prototype property|limitation_message_key|[[Types/string|string]]|optional=true}} | {{Prototype property|limitation_message_key|[[Types/string|string]]|optional=true}} | ||
Mandatory when <code>limitation</code> is present. The locale key of the message that is shown when the player attempts to use the module on a recipe it can't be used on. The locale key will be prefixed with <code>item-limitation.</code> (the "category" of the locale) by the game. | Mandatory when <code>limitation</code> is present. The locale key of the message that is shown when the player attempts to use the module on a recipe it can't be used on. The locale key will be prefixed with <code>item-limitation.</code> (the "category" of the locale) by the game. | ||
{{Prototype property|art_style|[[Types/string|string]]|optional=true}} | |||
Chooses with what art style the module is shown inside beacons. See [[Types/BeaconModuleVisualizations#art_style]]. Vanilla uses "vanilla" here. | |||
{{Prototype property|beacon_tint|[[Types/table|table]] of [[Types/Color|Color]]|optional=true}} | |||
Format: | |||
<syntaxhighlight lang="lua">beacon_tint = { primary = {r=1,g=1,b=1,a=1}, secondary = {r=1,g=1,b=1,a=1}, tertiary = {r=1,g=1,b=1,a=1}, quaternary = {r=1,g=1,b=1,a=1}}</syntaxhighlight> | |||
Each key/value pair is optional and defaults to no color. |
Revision as of 11:01, 23 July 2020
Template:Prototype parent A module.
Mandatory properties
This prototype inherits all the properties from Prototype/Item.
Template:Prototype property The name of a Prototype/ModuleCategory. Used when upgrading modules: Ctrl + click modules into an entity and it will replace lower tier modules of the same category with higher tier modules.
Template:Prototype property Tier of the module inside its category. Used when upgrading modules: Ctrl + click modules into an entity and it will replace lower tier modules with higher tier modules if they have the same category.
Optional properties
Template:Prototype property Array of recipe names this module can be used on. If empty, the module can be used on all recipes.
Template:Prototype property
Mandatory when limitation
is present. The locale key of the message that is shown when the player attempts to use the module on a recipe it can't be used on. The locale key will be prefixed with item-limitation.
(the "category" of the locale) by the game.
Template:Prototype property Chooses with what art style the module is shown inside beacons. See Types/BeaconModuleVisualizations#art_style. Vanilla uses "vanilla" here.
Template:Prototype property Format:
beacon_tint = { primary = {r=1,g=1,b=1,a=1}, secondary = {r=1,g=1,b=1,a=1}, tertiary = {r=1,g=1,b=1,a=1}, quaternary = {r=1,g=1,b=1,a=1}}
Each key/value pair is optional and defaults to no color.