Prototype/Module: Difference between revisions

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(→‎Mandatory properties: expanded descriptions)
(0.18.32: hr beacon)
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== Optional properties ==
== Optional properties ==
{{Prototype property|requires_beacon_alt_mode|[[Types/bool|bool]]|true|optional=true}}


{{Prototype property|limitation|[[Types/table|table]] of [[Types/string|string]]|optional=true}}
{{Prototype property|limitation|[[Types/table|table]] of [[Types/string|string]]|optional=true}}
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{{Prototype property|limitation_message_key|[[Types/string|string]]|optional=true}}
{{Prototype property|limitation_message_key|[[Types/string|string]]|optional=true}}
Mandatory when <code>limitation</code> is present. The locale key of the message that is shown when the player attempts to use the module on a recipe it can't be used on. The locale key will be prefixed with <code>item-limitation.</code> (the "category" of the locale) by the game.
Mandatory when <code>limitation</code> is present. The locale key of the message that is shown when the player attempts to use the module on a recipe it can't be used on. The locale key will be prefixed with <code>item-limitation.</code> (the "category" of the locale) by the game.
{{Prototype property|art_style|[[Types/string|string]]|optional=true}}
Chooses with what art style the module is shown inside beacons. See [[Types/BeaconModuleVisualizations#art_style]]. Vanilla uses "vanilla" here.
{{Prototype property|beacon_tint|[[Types/table|table]] of [[Types/Color|Color]]|optional=true}}
Format:
<syntaxhighlight lang="lua">beacon_tint = { primary = {r=1,g=1,b=1,a=1}, secondary = {r=1,g=1,b=1,a=1}, tertiary = {r=1,g=1,b=1,a=1}, quaternary = {r=1,g=1,b=1,a=1}}</syntaxhighlight>
Each key/value pair is optional and defaults to no color.

Revision as of 11:01, 23 July 2020

Template:Prototype parent A module.

Template:Prototype TOC

Mandatory properties

This prototype inherits all the properties from Prototype/Item.

Template:Prototype property The name of a Prototype/ModuleCategory. Used when upgrading modules: Ctrl + click modules into an entity and it will replace lower tier modules of the same category with higher tier modules.

Template:Prototype property Tier of the module inside its category. Used when upgrading modules: Ctrl + click modules into an entity and it will replace lower tier modules with higher tier modules if they have the same category.

Template:Prototype property

Optional properties

Template:Prototype property

Template:Prototype property Array of recipe names this module can be used on. If empty, the module can be used on all recipes.

Template:Prototype property Mandatory when limitation is present. The locale key of the message that is shown when the player attempts to use the module on a recipe it can't be used on. The locale key will be prefixed with item-limitation. (the "category" of the locale) by the game.

Template:Prototype property Chooses with what art style the module is shown inside beacons. See Types/BeaconModuleVisualizations#art_style. Vanilla uses "vanilla" here.

Template:Prototype property Format:

beacon_tint = { primary = {r=1,g=1,b=1,a=1}, secondary = {r=1,g=1,b=1,a=1}, tertiary = {r=1,g=1,b=1,a=1}, quaternary = {r=1,g=1,b=1,a=1}}

Each key/value pair is optional and defaults to no color.