Prototype/Sound: Difference between revisions
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{{Prototype property|audible_distance_modifier|[[Types/double|double]]|1.0|optional=true}} | {{Prototype property|audible_distance_modifier|[[Types/double|double]]|1.0|optional=true}} | ||
{{Prototype property|variations|[[Types/table|table]] of [[Types/table|table]]s|optional=true}} | {{Prototype property|variations|[[Types/table|table]] (array) of [[Types/table|table]]s|optional=true}} | ||
Array of tables with the following members: | Array of tables with the following members: | ||
* filename - [[Types/FileName|FileName]] - Mandatory. | * filename - [[Types/FileName|FileName]] - Mandatory. |
Revision as of 22:14, 27 July 2019
Template:Prototype parent Specifies a sound that can be used with https://lua-api.factorio.com/latest/Concepts.html#SoundPath during runtime.
Mandatory properties
Template:Prototype property Must be "sound".
Template:Prototype property Name of the sound. Must be unique. Used in https://lua-api.factorio.com/latest/Concepts.html#SoundPath.
Optional properties
Template:Prototype property One of "game-effect", "gui-effect", "environment", "walking" and "alert".
Template:Prototype property Table with the following members:
- max_count - uint32 - Mandatory.
- progress_threshold - float - Optional. - Default: 1.0 - If count already playing is true, this will determine maximum progress when instance is counted toward playing sounds.
- remove - bool - Mandatory.
- count_already_playing - bool - Optional. - Default: false - If true already playing sounds are taken into account when checking maxCount.
Template:Prototype property Array of tables with the following members:
- filename - FileName - Mandatory.
- volume - float - Optional. - Default: 1.0
- preload - bool - Optional.
Template:Prototype property
Mandatory if variations
is not given.
Template:Prototype property
Only loaded if variations
is not given.
Template:Prototype property
Only loaded if variations
is not given.