Prototype/KillAchievement: Difference between revisions

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{{Prototype parent|Prototype/Achievement}}
{{Prototype parent|Prototype/Achievement}}
This prototype definition is used for receiving an achievement when the player destroys a certain amount of an entity, with a specific damage type.


== Basics ==
{{Prototype TOC|kill-achievement}}
Prototype type: '''kill-achievement'''


This prototype definition is used for receiving an achievement when the player destroys a certain amount of an entity, with a specific damage type. This is an extension of [[Prototype/Achievement]].
== Optional properties ==
== Optional properties ==
=== to_kill ===
'''Type''': [[Types/string]]
'''Default''': ""


{{Prototype property|to_kill |[[Types/string|string]]|""|optional=true}}
This defines which entity (by name) needs to be destroyed in order to receive the achievement.
This defines which entity (by name) needs to be destroyed in order to receive the achievement.


=== type_to_kill ===
{{Prototype property|type_to_kill |[[Types/string|string]]|optional=true}}
'''Type''': [[Types/string]]
 
This defines what entity type needs to be destroyed in order to receive the achievement.
This defines what entity type needs to be destroyed in order to receive the achievement.


   type_to_kill = "inserter",
   type_to_kill = "inserter",


=== damage_type ===
{{Prototype property|damage_type |[[Types/string|string]]|""|optional=true}}
'''Type''': [[Types/string]]
 
'''Default''': ""
 
This defines how the player needs to destroy the specific entity.
This defines how the player needs to destroy the specific entity.


   damage_type = "impact",
   damage_type = "impact",
=== amount ===
'''Type''': [[Types/uint32]]
'''Default''': 1


{{Prototype property|amount |[[Types/uint32|uint32]]|1|optional=true}}
This is the amount of entity of the specified type the player needs to destroy to receive the achievement.
This is the amount of entity of the specified type the player needs to destroy to receive the achievement.


   amount = 100,
   amount = 100,
=== in_vehicle ===
'''Types''': [[Types/bool]]
'''Default''': false


{{Prototype property|in_vehicle |[[Types/bool|bool]]|false|optional=true}}
This defines if the player needs to be in a vehicle.  
This defines if the player needs to be in a vehicle.  


   in_vehicle = true,
   in_vehicle = true,
=== personally ===
'''Types''': [[Types/bool]]
'''Default''': false


{{Prototype property|personally |[[Types/bool|bool]]|false|optional=true}}
This defines to make sure you are the one driving, for instance, in a tank rather than an automated train.
This defines to make sure you are the one driving, for instance, in a tank rather than an automated train.


   personally = true,
   personally = true,

Revision as of 16:33, 26 July 2019

Template:Prototype parent This prototype definition is used for receiving an achievement when the player destroys a certain amount of an entity, with a specific damage type.

Template:Prototype TOC

Optional properties

Template:Prototype property This defines which entity (by name) needs to be destroyed in order to receive the achievement.

Template:Prototype property This defines what entity type needs to be destroyed in order to receive the achievement.

 type_to_kill = "inserter",

Template:Prototype property This defines how the player needs to destroy the specific entity.

 damage_type = "impact",

Template:Prototype property This is the amount of entity of the specified type the player needs to destroy to receive the achievement.

 amount = 100,

Template:Prototype property This defines if the player needs to be in a vehicle.

 in_vehicle = true,

Template:Prototype property This defines to make sure you are the one driving, for instance, in a tank rather than an automated train.

 personally = true,