Prototype/GroupAttackAchievement: Difference between revisions

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{{Prototype parent|Prototype/Achievement}}
{{Prototype parent|Prototype/Achievement}}
This prototype definition is used for receiving an achievement when the player gets attacked due to pollution.


== Basics ==
{{Prototype TOC|group-attack-achievement}}
Prototype type: '''group-attack-achievement'''


This prototype definition is used for receiving an achievement when the player gets attacked due to pollution. This is an extension of [[Prototype/Achievement]].
== Optional properties ==
== Optional properties ==
=== amount ===
'''Type''': [[Types/uint32]]
'''Default''': 1


{{Prototype property|amount|[[Types/uint32|uint32]]|1|optional=true}}
This will trigger the achievement, if the player receives this amount of attacks. '''Note''': The default achievement "it stinks and they dont like it" uses the amount of 1. (As in getting attacked once.)
This will trigger the achievement, if the player receives this amount of attacks. '''Note''': The default achievement "it stinks and they dont like it" uses the amount of 1. (As in getting attacked once.)


   amount = 10,
   amount = 10,

Revision as of 16:30, 26 July 2019

Template:Prototype parent This prototype definition is used for receiving an achievement when the player gets attacked due to pollution.

Template:Prototype TOC

Optional properties

Template:Prototype property This will trigger the achievement, if the player receives this amount of attacks. Note: The default achievement "it stinks and they dont like it" uses the amount of 1. (As in getting attacked once.)

 amount = 10,