Prototype/BuildEntityAchievement: Difference between revisions

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{{Prototype parent|Prototype/Achievement}}
{{Prototype parent|Prototype/Achievement}}
This Prototype definition is used for receiving an achievement when you build an entity.


== Basics ==
{{Prototype TOC|build-entity-achievement}}
Prototype type: '''build-entity-achievement'''


This Prototype definition is used for receiving an achievement when you build an entity. This is an extension of [[Prototype/Achievement]]
== Mandatory properties ==
== Mandatory properties ==
=== to_build ===
'''Type''': [[Types/string]]


{{Prototype property|to_build|[[Types/string|string]]}}
This will trigger the achievement, if this entity is placed.
This will trigger the achievement, if this entity is placed.


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== Optional properties ==
== Optional properties ==


=== amount ===
{{Prototype property|amount |[[Types/uint32|uint32]]|1|optional=true}}
'''Type''': [[Types/uint32]]
 
'''Default''': 1
 
How many entities need to be built.
How many entities need to be built.


=== limited_to_one_game ===
{{Prototype property|limited_to_one_game |[[Types/bool|bool]]|false|optional=true}}
'''Type''': [[Types/bool]]
 
'''Default''': false
 
If this is false, the player carries over their statistics from this achievement through all their saves.
If this is false, the player carries over their statistics from this achievement through all their saves.


=== until_second ===
{{Prototype property|until_second |[[Types/uint32|uint32]]|0 (Infinite time)|optional=true}}
'''Type''': [[Types/uint32]]
 
'''Default''': 0 (Infinite time)
 
This lets the game know how long into a game, before you can no longer complete the achievement.
This lets the game know how long into a game, before you can no longer complete the achievement.


   until_second = 60 * 60 * 8, --8 hours. 60 seconds per minute times 60 minutes per hour times the amount of hours.
   until_second = 60 * 60 * 8, --8 hours. 60 seconds per minute times 60 minutes per hour times the amount of hours.

Revision as of 16:18, 26 July 2019

Template:Prototype parent This Prototype definition is used for receiving an achievement when you build an entity.

Template:Prototype TOC

Mandatory properties

Template:Prototype property This will trigger the achievement, if this entity is placed.

 to_build = "locomotive",

Optional properties

Template:Prototype property How many entities need to be built.

Template:Prototype property If this is false, the player carries over their statistics from this achievement through all their saves.

Template:Prototype property This lets the game know how long into a game, before you can no longer complete the achievement.

 until_second = 60 * 60 * 8, --8 hours. 60 seconds per minute times 60 minutes per hour times the amount of hours.