Prototype/Smoke: Difference between revisions
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{{Prototype parent|Prototype/Entity}} | |||
== Basics == | == Basics == | ||
This type is abstract and cannot be created directly. | This type is abstract and cannot be created directly. |
Revision as of 15:21, 24 July 2019
Basics
This type is abstract and cannot be created directly.
Extends Prototype/Entity.
Extensions
- Prototype/SimpleSmoke smoke (deprecated)
- Prototype/SmokeWithTrigger smoke-with-trigger
Mandatory properties
This prototype inherits all the properties from Prototype/Entity.
animation
Type: Types/Animation
Optional properties
cyclic
Type: Types/bool
Default: false
duration
Type: Types/uint32
Default: 0
spread_duration
Type: Types/uint32
Default: 0
fade_away_duration
Type: Types/uint32
Default: 0
fade_in_duration
Type: Types/uint32
Default: 0
start_scale
Type: Types/double
Default: 1.0
end_scale
Type: Types/double
Default: 1.0
color
Type: Types/Color
Default: {r=0.375, g=0.375, b=0.375, a=0.375}
affected_by_wind
Type: Types/bool
Default: true
Smoke always moves randomly unless movement_slow_down_factor
is 0. If affected_by_wind
is true, the smoke will also be moved by wind.
show_when_smoke_off
Type: Types/bool
Default: false
render_layer
Type: Types/RenderLayer
Default: "smoke"
movement_slow_down_factor
Type: Types/double
Default: 0.995
Value between 0 and 1, with 0 being no movement.
glow_fade_away_duration
Type: Types/uint32
Default: The value of fade_away_duration
glow_animation
Type: Types/Animation