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Mod settings file format: Difference between revisions

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mod-settings.dat is a binary stream file format. The data is read from start of file until there is no more data. If there is no data and you are at a point where there should be data then the file is malformed. If you're at a point when you expect no more data but there is data then the file is malformed.
{{Languages}}mod-settings.dat is a binary stream file format. The data is read from start of file until there is no more data. If there is no data and you are at a point where there should be data then the file is malformed. If you're at a point when you expect no more data but there is data then the file is malformed.


== The file format ==
== The file format ==
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The first 8 bytes are the [[Version_string_format|version]] of the game the file was created in.
The first 8 bytes are the [[Version_string_format|version]] of the game the file was created in.


Next is a single [[Property_tree]]
Next is a single [[Property tree]]


== Sections ==
== Sections ==


The loaded [[Property_tree]] is expected to be of the [[Property_tree#Dictionary|Dictionary]] type with the following 3 sections:
The loaded [[Property tree]] is expected to be of the [[Property_tree#Dictionary|Dictionary]] type with the following 3 sections:


=== Startup ===
=== Startup ===


This section is a [[Property_tree]] with a key value of "startup" and a [[Property_tree#Dictionary|Dictionary]] value of mod settings.
This section is a [[Property tree]] with a key value of "startup" and a [[Property_tree#Dictionary|Dictionary]] value of mod settings.


=== Runtime Global ===
=== Runtime Global ===


This section is a [[Property_tree]] with a key value of "runtime-global" and a [[Property_tree#Dictionary|Dictionary]] value of mod settings.
This section is a [[Property tree]] with a key value of "runtime-global" and a [[Property_tree#Dictionary|Dictionary]] value of mod settings.


=== Runtime Per User ===
=== Runtime Per User ===


This section is a [[Property_tree]] with a key value of "runtime-per-user" and a [[Property_tree#Dictionary|Dictionary]] value of mod settings.
This section is a [[Property tree]] with a key value of "runtime-per-user" and a [[Property_tree#Dictionary|Dictionary]] value of mod settings.
 
[[Category:Technical]]

Revision as of 16:02, 22 March 2018

mod-settings.dat is a binary stream file format. The data is read from start of file until there is no more data. If there is no data and you are at a point where there should be data then the file is malformed. If you're at a point when you expect no more data but there is data then the file is malformed.

The file format

The first 8 bytes are the version of the game the file was created in.

Next is a single Property tree

Sections

The loaded Property tree is expected to be of the Dictionary type with the following 3 sections:

Startup

This section is a Property tree with a key value of "startup" and a Dictionary value of mod settings.

Runtime Global

This section is a Property tree with a key value of "runtime-global" and a Dictionary value of mod settings.

Runtime Per User

This section is a Property tree with a key value of "runtime-per-user" and a Dictionary value of mod settings.