Prototype/AmbientSound: Difference between revisions
		
		
		
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==Basics==  | ==Basics==  | ||
This prototype is used to make sound, while playing the game. This includes background noise, such as trees and wind, or the in-game's music, composed by Daniel James Taylor  | This prototype is used to make sound, while playing the game. This includes background noise, such as trees and wind, or the in-game's music, composed by Daniel James Taylor.  | ||
==Properties==  | ==Properties==  | ||
Inherits all properties from [[Prototype]].  | |||
===track_type===  | ===track_type===  | ||
'''Type''': [[Types/string]]  | '''Type''': [[Types/string]]  | ||
Revision as of 12:48, 23 January 2018
Basics
This prototype is used to make sound, while playing the game. This includes background noise, such as trees and wind, or the in-game's music, composed by Daniel James Taylor.
Properties
Inherits all properties from Prototype.
track_type
Type: Types/string
This lets the game know in what instances the audio file is played.
The ones the game uses are as follows:
"early-game" "main-track" "interlude"
sound
Type: Types/Sound
This links the sound file, and volume to the prototype.
Example
 {
   type = "ambient-sound",
   name = "world-ambience-4",
   track_type = "interlude",
   sound =
   {
     filename = "__base__/sound/ambient/world-ambience-4.ogg",
     volume = 1.2
   }
 },