Prototype/Item: Difference between revisions
		
		
		
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== Optional properties ==  | == Optional properties ==  | ||
===   | === place_result ===  | ||
Name of [prototype/Entity] that can be built using this item  | Name of [prototype/Entity] that can be built using this item  | ||
   place_result = "wooden-chest"  |    place_result = "wooden-chest"  | ||
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Default value is 0 (it can't be used as fuel).  | Default value is 0 (it can't be used as fuel).  | ||
   fuel_value = 0.8  |    fuel_value = 0.8  | ||
===   | === healing_value ===  | ||
Amount of health restored when used.  | Amount of health restored when used.  | ||
Default value is 0 (So it can't be used this way)  | Default value is 0 (So it can't be used this way)  | ||
   healing_value = 20  |    healing_value = 20  | ||
Revision as of 00:05, 16 April 2013
Basics
Possible configuration for all items
Extensions
| Item | json identification type | Description | 
|---|---|---|
| prototype/item | item | Regular item with no special properties. | 
| prototype/Ammo | ammo | Ammunition for guns | 
| prototype/Gun | gun | Guns | 
| prototype/Armor | armor | Used as player protection. | 
| prototype/MiningTool | mining-tool | Used for mining resources and/or melee weapon. | 
Mandatory properties
type
Type of the item (extension)
type = "item"
name
Name of the item prototype (iron-gear-wheel/wooden-chest)
name = "wooden-chest"
stack_size
Count of items of the same name that can be stored in one inventory slot.
stack_size = 64
order
Is used to order items in inventory (when sorting is enabled) and to sort recipes in crafting screen.
order = "a-b-c"
flags
Specifies some properties of the item.
 flags = { "goes-to-quickbar" }
Possible values are:
| Item | meaning | 
|---|---|
| goes-to-quickbar | Item is moved to quick bar by default | 
| goes-to-main-inventory | Item is moved to main inventory by default | 
Optional properties
place_result
Name of [prototype/Entity] that can be built using this item
place_result = "wooden-chest"
fuel_value
Amount of energy it gives when used as fuel, reference value is 1 for coal. Default value is 0 (it can't be used as fuel).
fuel_value = 0.8
healing_value
Amount of health restored when used. Default value is 0 (So it can't be used this way)
healing_value = 20