Console: Difference between revisions
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In other words: Factorio doesn't need any special cheats, it has a console, which allows you to cheat around any limition, if you know how. | In other words: Factorio doesn't need any special cheats, it has a console, which allows you to cheat around any limition, if you know how. | ||
== | = Using the console = | ||
== Opening the console == | |||
With default key bindings, the console is opened with the ''' '/' or '~'''' keys. Like most others, this key binding may be customized within the Options Menu->Keyboard>"Toggle Lua console". | |||
== Inputting commands == | |||
The console is also the chat window in multiplayer. You need to type '/c' in front of your commands, otherwise it is just a chat message! | |||
The console has an inbuilt history. You can use the "cursor-up"-key to repeat or quickly edit and re-issue previous commands. | |||
The console has an inbuilt history. You can use the "cursor-up"-key to edit | |||
The game ignores newlines when pasting "scriptlets" in the console. This means they can be written in a human readable form in an editor and copy/pasted into the console, making understanding and editing a bit easier. | The game ignores newlines when pasting "scriptlets" in the console. This means they can be written in a human readable form in an editor and copy/pasted into the console, making understanding and editing a bit easier. | ||
On the other hand, if you want to type ''several commands in one line'' you just need to put ';' (semicolon) between the commands - see examples | On the other hand, if you want to type ''several commands in one line'' you just need to put ';' (semicolon) between the commands - see examples below. | ||
= | = Example"cheat" commands = | ||
Information for additional commands may be found in the [[Modding|modding-section]] | |||
== Use it as calculator == | |||
(see [[#Inputting commands|Inputting Commands]]: you can repeat a prior command with the "cursor up"-key!) | |||
/c game.local_player.print(1234 * 5678) | /c game.local_player.print(1234 * 5678) | ||
== Mine faster == | |||
/c game.local_player. | /c game.local_player.force.manual_mining_speed_modifier=1000 | ||
== Craft faster == | |||
/c game. | /c game.local_player.force.manual_crafting_speed_modifier=1000 | ||
== Zoom beyond normal bounds == | |||
/c game.local_player.zoom = 0.1 | /c game.local_player.zoom = 0.1 | ||
== Use print() instead of game.local_player.print() == | |||
/c game. | [http://www.factorioforums.com/forum/viewtopic.php?f=41&t=5638 Use print() instead of game.local_player.print()] (forums) | ||
/c print = function(text) game.local_player.print(text) end | |||
== Check water level in a pipe == | |||
/c game.local_player. | [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=6066&p=47758#p47758 Check water level in a pipe] (forums) | ||
Hold cursor over the target pipe and execute: | |||
/c game.local_player.print(game.local_player.selected.get_liquid().amount) | |||
== Inventory Manipulation == | |||
=== Refill resources (refill oil, iron etc.) === | |||
While holding the cursor over a resource in-game | While holding the cursor over a resource in-game | ||
/c game.local_player.selected.amount=7500 | /c game.local_player.selected.amount=7500 | ||
=== Add 100 iron plates to your inventory === | |||
/c game.local_player.insert{name="iron-plate", count=100} | |||
== World Manipulation == | |||
=== Turn off night === | |||
/c game.always_day=true | |||
=== Add new resource patch === | |||
This creates a new 5x5 patch of resources, centered on the player character. For resources other than stone, just change "stone" to "iron-ore", "copper-ore", or "coal" | This creates a new 5x5 patch of resources, centered on the player character. For resources other than stone, just change "stone" to "iron-ore", "copper-ore", or "coal" | ||
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end | end | ||
=== Destroy rocks in sandbox-mode === | |||
[http://www.factorioforums.com/forum/viewtopic.php?f=18&t=5686 Destroy rocks in sandbox-mode (forums)] - you don't have a player here, so you can't destroy anything. | |||
/c for _,entity in pairs(game.local_player.surface.find_entities_filtered{ | /c for _,entity in pairs(game.local_player.surface.find_entities_filtered{ | ||
area={{game.local_player.position.x-32, game.local_player.position.y-32}, | area={{game.local_player.position.x-32, game.local_player.position.y-32}, | ||
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end | end | ||
you need to center the rock in your vision range | you need to center the rock in your vision range | ||
=== Generate a section of the world and explore it at the same time === | |||
[http://www.factorioforums.com/forum/viewtopic.php?f=14&t=4761&p=44184#p44184 Generate a section of the world and explore it at the same time] (forums) | |||
/c game.local_player.force.chart(game.local_player.surface,{lefttop = {x = -1024, y = -1024}, rightbottom = {x = 1024, y = 1024}}) | /c game.local_player.force.chart(game.local_player.surface,{lefttop = {x = -1024, y = -1024}, rightbottom = {x = 1024, y = 1024}}) | ||
Simply change the bounding box to the size you want and it will generate the map and explore it in that area. Keep In mind that command is telling Factorio to generate 64*64 (4096) chunks so it's going to take a while before all the background entity generation (trees, resources, biters) are placed in the world. | Simply change the bounding box to the size you want and it will generate the map and explore it in that area. Keep In mind that command is telling Factorio to generate 64*64 (4096) chunks so it's going to take a while before all the background entity generation (trees, resources, biters) are placed in the world. | ||
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&t= | == Enemy/Evolution == | ||
/c game.local_player. | === Check how far the biters have evolved === | ||
/c game.local_player.print(game.evolution_factor) | |||
=== Disable evolution & increases pollution evolution === | |||
[http://www.factorioforums.com/forum/viewtopic.php?f=34&t=10159 Disable evolution, increases pollution evolution instead] (forums) | |||
/c game.mapsettings.enemy_evolution.time_factor = 0.000008 * 0 | |||
/c game.mapsettings.enemy_evolution.pollution_factor = 0.00003 * 2 | |||
=== Kill all biters on the "enemy" force === | |||
/c game.forces["enemy"].kill_all_units() | |||
=== Remove all enemies from the map === | |||
/c local surface = game.local_player.surface | |||
for c in surface.get_chunks() do | |||
for key, entity in pairs(surface.find_entities_filtered({area={{c.x * 32, c.y * 32}, {c.x * 32 + 32, c.y * 32 + 32}}, force= "enemy"})) do | |||
entity.destroy() | |||
end | |||
end | |||
=== Enable peaceful mode === | |||
[http://www.factorioforums.com/forum/viewtopic.php?f=5&t=9020 Switching on peaceful mode] (forums) | |||
/c game.peaceful_mode = true | |||
/c game.forces["enemy"].kill_all_units() | |||
== Player Character == | |||
=== Spawn a player character === | |||
[http://www.factorioforums.com/forum/viewtopic.php?f=18&t=19447&p=124039#p123991 Custom Scenario: How to spawn a character at a certain point (instead of being in god-mode] (forums) | |||
/c game.local_player.character = game.local_player.surface.create_entity{name="player", position = {0,0}, force = game.forces.player} | |||
=== Change Player color === | |||
[http://www.factorioforums.com/forum/viewtopic.php?f=5&t=9028 Player color] (forums) | |||
/c game.local_player.color={g=50,b=200,r=200,a=.9} | |||
== Research == | |||
=== Enable faster research === | |||
/c game.local_player.force.laboratory_speed_modifier = 1 | |||
1 is normal speed, 2 is double speed 3 is triple etc. I think it goes up to 100. | |||
=== Enabling specific technologies === | |||
[http://www.factorioforums.com/forum/viewtopic.php?f=18&t=6633 Enabling technologies] (forums) | |||
/c game.local_player.force.technologies['electric-energy-distribution-1'].researched=true | /c game.local_player.force.technologies['electric-energy-distribution-1'].researched=true | ||
/c game.local_player.force.technologies['steel-processing'].researched=true | /c game.local_player.force.technologies['steel-processing'].researched=true | ||
=== Finish research immediately === | |||
/c for name,technology in pairs(game.local_player.force.technologies) do technology.researched=technology.enabled end | |||
== Get robot count within network == | |||
[http://www.factorioforums.com/forum/viewtopic.php?f=18&t=9867&p=78209#p78209 Where can I see how many Robots are in my network?] (forums) | |||
Note that these are no longer needed because the roboport now provides accurate robot counts. | |||
=== Count all '''active robots'''=== | |||
Count all '''active robots''' | |||
/c game.local_player.print(game.local_player.force.get_entitycount("logistic-robot")) | /c game.local_player.print(game.local_player.force.get_entitycount("logistic-robot")) | ||
/c game.local_player.print(game.local_player.force.get_entitycount("construction-robot")) | /c game.local_player.print(game.local_player.force.get_entitycount("construction-robot")) | ||
Count all '''active and inactive robots''' in the network, but misses the ones flying over gaps in coverage | === Count all '''active and inactive robots''' in the network, but misses the ones flying over gaps in coverage === | ||
/c robots = {}; | /c robots = {}; | ||
roboports = {}; | roboports = {}; | ||
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end | end | ||
= See also = | |||
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=7981 Superspeedrun] | * [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=7981 Superspeedrun] |
Revision as of 08:56, 29 May 2016
This article is a stub, and not comprehensive. |
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You can help this wiki by expanding it. |
The console is the built in interface for lua-commands. It works a bit like any command-line-interface or the java-script-console for your browser.
Basically you can fire here all commands, like from any other lua-program (= Modding). This means you have full access to all in-game-internals.
In other words: Factorio doesn't need any special cheats, it has a console, which allows you to cheat around any limition, if you know how.
Using the console
Opening the console
With default key bindings, the console is opened with the '/' or '~' keys. Like most others, this key binding may be customized within the Options Menu->Keyboard>"Toggle Lua console".
Inputting commands
The console is also the chat window in multiplayer. You need to type '/c' in front of your commands, otherwise it is just a chat message! The console has an inbuilt history. You can use the "cursor-up"-key to repeat or quickly edit and re-issue previous commands.
The game ignores newlines when pasting "scriptlets" in the console. This means they can be written in a human readable form in an editor and copy/pasted into the console, making understanding and editing a bit easier.
On the other hand, if you want to type several commands in one line you just need to put ';' (semicolon) between the commands - see examples below.
Example"cheat" commands
Information for additional commands may be found in the modding-section
Use it as calculator
(see Inputting Commands: you can repeat a prior command with the "cursor up"-key!)
/c game.local_player.print(1234 * 5678)
Mine faster
/c game.local_player.force.manual_mining_speed_modifier=1000
Craft faster
/c game.local_player.force.manual_crafting_speed_modifier=1000
Zoom beyond normal bounds
/c game.local_player.zoom = 0.1
Use print() instead of game.local_player.print()
Use print() instead of game.local_player.print() (forums)
/c print = function(text) game.local_player.print(text) end
Check water level in a pipe
Check water level in a pipe (forums) Hold cursor over the target pipe and execute:
/c game.local_player.print(game.local_player.selected.get_liquid().amount)
Inventory Manipulation
Refill resources (refill oil, iron etc.)
While holding the cursor over a resource in-game
/c game.local_player.selected.amount=7500
Add 100 iron plates to your inventory
/c game.local_player.insert{name="iron-plate", count=100}
World Manipulation
Turn off night
/c game.always_day=true
Add new resource patch
This creates a new 5x5 patch of resources, centered on the player character. For resources other than stone, just change "stone" to "iron-ore", "copper-ore", or "coal"
/c local surface = game.local_player.surface; for y=-2,2 do for x=-2,2 do surface.create_entity({name="stone", amount=5000, position={game.local_player.position.x+x, game.local_player.position.y+y}}) end end
Destroy rocks in sandbox-mode
Destroy rocks in sandbox-mode (forums) - you don't have a player here, so you can't destroy anything.
/c for _,entity in pairs(game.local_player.surface.find_entities_filtered{ area={{game.local_player.position.x-32, game.local_player.position.y-32}, {game.local_player.position.x+32, game.local_player.position.y+32}}, name="stone-rock"}) do entity.destroy() end
you need to center the rock in your vision range
Generate a section of the world and explore it at the same time
Generate a section of the world and explore it at the same time (forums)
/c game.local_player.force.chart(game.local_player.surface,{lefttop = {x = -1024, y = -1024}, rightbottom = {x = 1024, y = 1024}})
Simply change the bounding box to the size you want and it will generate the map and explore it in that area. Keep In mind that command is telling Factorio to generate 64*64 (4096) chunks so it's going to take a while before all the background entity generation (trees, resources, biters) are placed in the world.
Enemy/Evolution
Check how far the biters have evolved
/c game.local_player.print(game.evolution_factor)
Disable evolution & increases pollution evolution
Disable evolution, increases pollution evolution instead (forums)
/c game.mapsettings.enemy_evolution.time_factor = 0.000008 * 0 /c game.mapsettings.enemy_evolution.pollution_factor = 0.00003 * 2
Kill all biters on the "enemy" force
/c game.forces["enemy"].kill_all_units()
Remove all enemies from the map
/c local surface = game.local_player.surface for c in surface.get_chunks() do for key, entity in pairs(surface.find_entities_filtered({area={{c.x * 32, c.y * 32}, {c.x * 32 + 32, c.y * 32 + 32}}, force= "enemy"})) do entity.destroy() end end
Enable peaceful mode
Switching on peaceful mode (forums)
/c game.peaceful_mode = true /c game.forces["enemy"].kill_all_units()
Player Character
Spawn a player character
Custom Scenario: How to spawn a character at a certain point (instead of being in god-mode (forums)
/c game.local_player.character = game.local_player.surface.create_entity{name="player", position = {0,0}, force = game.forces.player}
Change Player color
Player color (forums)
/c game.local_player.color={g=50,b=200,r=200,a=.9}
Research
Enable faster research
/c game.local_player.force.laboratory_speed_modifier = 1
1 is normal speed, 2 is double speed 3 is triple etc. I think it goes up to 100.
Enabling specific technologies
Enabling technologies (forums)
/c game.local_player.force.technologies['electric-energy-distribution-1'].researched=true /c game.local_player.force.technologies['steel-processing'].researched=true
Finish research immediately
/c for name,technology in pairs(game.local_player.force.technologies) do technology.researched=technology.enabled end
Get robot count within network
Where can I see how many Robots are in my network? (forums)
Note that these are no longer needed because the roboport now provides accurate robot counts.
Count all active robots
/c game.local_player.print(game.local_player.force.get_entitycount("logistic-robot")) /c game.local_player.print(game.local_player.force.get_entitycount("construction-robot"))
Count all active and inactive robots in the network, but misses the ones flying over gaps in coverage
/c robots = {}; roboports = {}; logistic = 0; construction = 0; recurse = function(r) id = r.position.x .. "," .. r.position.y; if (roboports[id] or r.force.name ~= game.player.force.name) then return end; roboports[id] = true; logistic = logistic + r.getinventory(1).getitemcount("logistic-robot"); construction = construction + r.getinventory(1).getitemcount("construction-robot"); ids = {}; for _, robot in ipairs(game.findentitiesfiltered{area={{r.position.x-50, r.position.y-50}, {r.position.x+50, r.position.y+50}}, name="construction-robot"}) do; id = robot.position.x .. "," .. robot.position.y; if ((ids[id] or not robots[id]) and robot.force.name == game.player.force.name) then; construction = construction + 1; ids[id] = true; robots[id] = true; end; end; for _, robot in ipairs(game.findentitiesfiltered{area={{r.position.x-50, r.position.y-50}, {r.position.x+50, r.position.y+50}}, name="logistic-robot"}) do; id = robot.position.x .. "," .. robot.position.y; if ((ids[id] or not robots[id]) and robot.force.name == game.player.force.name) then; logistic = logistic + 1; ids[id] = true; robots[id] = true; end; end; for _, roboport in ipairs(game.findentitiesfiltered{area={{r.position.x-48.5, r.position.y-48.5}, {r.position.x+48.5, r.position.y+48.5}}, name="roboport"}) do; recurse(roboport); end; end; p = game.player.character.position; roboport = game.findentitiesfiltered{area={{p.x-48.5, p.y-48.5}, {p.x+48.5, p.y+48.5}}, name="roboport"}[1]; if (roboport) then; recurse(roboport); game.player.print("Robots in network: Construction:" .. construction .. " Logistic:" .. logistic); else; game.player.print("Not in range of a roboport."); end
See also
- Some interesting cheats or useful commands and tips.
# Preface all console commands with /c in .11.0+ # Set player to white game.local_player.color = {g=1,b=1,r=1,a=.9} # remove old player game.remove_offline_player("username") # Technology and Recipe unlocking game.local_player.force.reset_technologies() game.local_player.force.reset_recipes() game.local_player.force.enable_all_technologies() # does not research them (see below) game.local_player.force.enable_all_recipes() game.local_player.force.research_all_technologies() game.local_player.force.technologies["technology-name"].researched = true # cheating game.local_player.force.manual_mining_speed_modifier = 200 game.local_player.force.manual_crafting_speed_modifier = 200 game.speed = 2 game.freeze_day_time() game.always_day = true game.peaceful_mode = true game.local_player.insert{name="item-name", count=1}