Prototype/Character: Difference between revisions
 Added information about reach distance and ticks to keep gun.  | 
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| Line 117: | Line 117: | ||
     crafting_categories = {"crafting"},  |      crafting_categories = {"crafting"},  | ||
     inventory_size = 60,  |      inventory_size = 60,  | ||
    build_distance = 6,  | |||
    drop_item_distance = 6,  | |||
    reach_distance = 6,  | |||
    reach_resource_distance = 2.7,  | |||
    ticks_to_keep_gun = 600,  | |||
    ticks_to_keep_aiming_direction = 100,  | |||
     running_speed = 0.15,  |      running_speed = 0.15,  | ||
     distance_per_frame = 0.13,  |      distance_per_frame = 0.13,  | ||
Revision as of 15:51, 5 February 2015
Basics
Entity that you move around on the screen during the campaign and freeplay. Extends the Prototype/EntityWithHealth
Properties
crafting_categories
Type: Types/CraftingCategory
idle_animation
Type: Types/RotatedAnimation
idle_with_gun_animation
Type: Types/RotatedAnimation
running_animation
Type: Types/RotatedAnimation
running_sound_animation_positions (Since 0.8)
Type: List of Types/float
List of positions in the running animation when the walking sound is played.
   running_sound_animation_positions = {14, 29}
running_mask_animation
Type: Types/RotatedAnimation
Currently not used.
mining_with_hands_animation
Type: Types/RotatedAnimation
mining_with_hands_particles_animation_positions
Type: List of Types/float
List of positions in the mining with hand animation when the mining sound and mining particles are created.
   mining_with_hands_particles_animation_positions = {29, 63}
mining_with_tool_animation
Type: Types/RotatedAnimation
mining_with_tool_particles_animation_positions
Type: List of Types/float
List of positions in the mining with tool animation when the mining sound and mining particles are created.
running_aim
Type: Types/RotatedAnimation
mining_speed
Type: Types/double
running_speed
Type: Types/double
distance_per_frame
Type: Types/double
maximum_corner_sliding_distance
Type: Types/double
heartbeat
Type: Types/FileName
The sound file played when the character's health is low
eat
Type: Types/FileName
The sound file played when the character eats (fish for example)
light
Type: Types/LightDefinition
inventory_size
Type: Types/InventorySize
The size of the character's inventory
build_distance
Type: Types/uint
Added in 0.11.17
drop_item_distance
Type: Types/uint
Added in 0.11.17
reach_distance
Type: Types/uint
Added in 0.11.17
reach_resource_distance
Type: Types/double
Added in 0.11.17
ticks_to_keep_gun
Type: Types/uint
Added in 0.11.17
ticks_to_keep_aiming_direction
Type: Types/uint
Added in 0.11.17
Example
   {
   type = "player",
   name = "player",
   icon = "__base__/graphics/icons/player.png",
   flags = {"pushable", "placeable-player", "placeable-off-grid", "breaths-air"},
   max_health = 100,
   healing_per_tick = 0.01,
   collision_box = {{-0.2, -0.2}, {0.2, 0.2}},
   selection_box = {{-0.2, -0.2}, {0.2, 0.2}},
   crafting_categories = {"crafting"},
   inventory_size = 60,
   build_distance = 6,
   drop_item_distance = 6,
   reach_distance = 6,
   reach_resource_distance = 2.7,
   ticks_to_keep_gun = 600,
   ticks_to_keep_aiming_direction = 100,
   running_speed = 0.15,
   distance_per_frame = 0.13,
   maximum_corner_sliding_distance = 0.7,
   eat =
   {
     {
       filename = "__base__/sound/eat.wav",
       volume = 1
     }
   },
   heartbeat =
   {
     {
       filename = "__base__/sound/heartbeat.ogg",
       volume = 1.5
     }
   },
   idle_animation =
   {
     priority = "medium",
     frame_width = 48,
     frame_height = 66,
     direction_count = 5,
     frame_count = 120,
     stripes =
     {
       {
         filename = "__base__/graphics/entity/player/character-idle-1.png",
         width_in_frames = 40
       },
       {
         filename = "__base__/graphics/entity/player/character-idle-2.png",
         width_in_frames = 40
       },
       {
         filename = "__base__/graphics/entity/player/character-idle-3.png",
         width_in_frames = 40
       }
     },
     shift = {0, -0.6}
   },
   idle_with_gun_animation =
   {
     priority = "medium",
     frame_width = 48,
     frame_height = 66,
     direction_count = 5,
     frame_count = 120,
     stripes =
     {
       {
         filename = "__base__/graphics/entity/player/character-idle-with-gun-1.png",
         width_in_frames = 40
       },
       {
         filename = "__base__/graphics/entity/player/character-idle-with-gun-2.png",
         width_in_frames = 40
       },
       {
         filename = "__base__/graphics/entity/player/character-idle-with-gun-3.png",
         width_in_frames = 40
       }
     },
     shift = {0, -0.6}
   },
   light = {intensity = 0.4, size = 25},
   mining_speed = 0.01,
   mining_with_hands_animation =
   {
     priority = "medium",
     frame_width = 48,
     frame_height = 66,
     direction_count = 5,
     frame_count = 80,
     stripes =
     {
       {
         filename = "__base__/graphics/entity/player/character-mine-with-hands-1.png",
         width_in_frames = 40
       },
       {
         filename = "__base__/graphics/entity/player/character-mine-with-hands-2.png",
         width_in_frames = 40
       }
     },
     shift = {0, -0.6}
   },
   mining_with_hands_particles_animation_positions = {29, 63},
   mining_with_tool_animation =
   {
     priority = "medium",
     frame_width = 64,
     frame_height = 88,
     direction_count = 5,
     frame_count = 48,
     stripes =
     {
       {
         filename = "__base__/graphics/entity/player/character-mine-with-tool-1.png",
         width_in_frames = 24
       },
       {
         filename = "__base__/graphics/entity/player/character-mine-with-tool-2.png",
         width_in_frames = 24
       }
     },
     shift = {0, -0.6}
   },
   mining_with_tool_particles_animation_positions = {28},
   running_aim =
   {
     filename = "__base__/graphics/entity/player/character-clothes-run-aim.png",
     priority = "medium",
     frame_width = 58,
     frame_height = 72,
     frame_count = 30,
     direction_count = 18,
     shift = {0, -0.6}
   },
   running_animation =
   {
     filename = "__base__/graphics/entity/player/character-clothes-run.png",
     priority = "medium",
     frame_width = 48,
     frame_height = 66,
     frame_count = 30,
     direction_count = 5,
     shift = {0, -0.6}
   },
   running_mask_animation =
   {
     filename = "__base__/graphics/entity/player/character-clothes-run-mask.png",
     priority = "medium",
     frame_width = 48,
     frame_height = 66,
     frame_count = 30,
     direction_count = 5,
     shift = {0, -0.6}
   },
   running_sound_animation_positions = {14, 29}
 },