Types/Sprite: Difference between revisions
| Line 35: | Line 35: | ||
'''Default''': 0  | '''Default''': 0  | ||
Vertical position of the picture in the source file in pixels.  | |||
=== shift ===  | === shift ===  | ||
'''Type''': [[Types/Vector]]  | '''Type''': [[Types/Vector]]  | ||
Revision as of 23:01, 30 October 2013
Basics
Specifies one picture that can be used in the game.
When there are more sprites with the same source file and dimensions/position in the game, they all share the same memory.
Properties
filename
Type:Types/FileName
priority
Type:Types/string
Possible values:
- extra-high
 - high
 - medium
 - low
 - very low
 
width
Type: Types/unsigned
Width of the picture in pixels.
height
Type: Types/unsigned
Height of the picture in pixels
x
Type: Types/unsigned
Default: 0
Horizontal position of the picture in the source file in pixels.
y
Type: [[Types/unsigned]
Default: 0
Vertical position of the picture in the source file in pixels.
shift
Type: Types/Vector
Default: 0
scale
Type: Types/double
Default: 1
Values different than 1 specify the scale of the picture on default zoom. Scale 2 means that the picture will be 2 times bigger on screen (and more pixelated).
Example
   picture =
   {
     filename = "__base__/graphics/entity/basic-accumulator/basic-accumulator.png",
     priority = "extra-high",
     width = 124,
     height = 103,
     shift = {0.7, -0.2}
   }